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Why virtual reality makes a lot of us sick, and what we can do about it.

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[-] weew@lemmy.ca 10 points 1 year ago

First person shooters already make some people feel nauseous. It's the disconnect between your vision telling you that you're moving while everything else, especially your balance centers, saying you're not.

VR kinda makes it even worse if you're not on some 2D treadmill

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[-] cybermass@lemmy.ca 8 points 1 year ago

I'm young and have played computer games since childhood, I never bought a VR headset cause anything more than 20 minutes and I feel dizzy as fuck.

VR needs an overhaul for me to actually buy into it, I honestly just think the headsets aren't going to work, I don't think a higher refresh rate will fix this

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[-] Da_Boom@iusearchlinux.fyi 8 points 1 year ago* (last edited 1 year ago)

I only play standing games that stick within the confines of room scale, that way all my movements are natural.

When I play other games, it's teleport or nothing, no other locomotion form works for my, my sense of balance is to sensitive, and I haven't had the time to work to get used to it.. and swinging on vines is way out no.

Curiously I also get severe motion sickness when I drive go karts, but not when I drive cars. Although, sitting in the passenger seat, especially the rear seats, however can be a problem sometimes if I'm going around windy roads)

[-] Gradually_Adjusting@lemmy.world 8 points 1 year ago

Maybe we just aren't built to experience motion in this way.

I read this as "40-70% of VR developers don't know what they are doing". What needs to be done to avoid motion sickness has been known for a long while now.

[-] cwood@awful.systems 8 points 1 year ago

So pretty much like playing Hexen 2 on a P100 in 1997 huh.

https://en.wikipedia.org/wiki/Hexen_II

[-] codenul@lemmy.ml 7 points 1 year ago

Haven't heard about the game "Hexen" in years!!!

[-] atocci@lemmy.world 8 points 1 year ago

I'm super glad I'm not one of them... I will baselessly credit the Nintendo 3DS with developing that skill

[-] Soggytoast@lemm.ee 8 points 1 year ago

I can spend hours doing VR, prefer standing but some games are sitting. High paced jumping/spinning/flipping games. Elite dangerous, Sorento (sp), robo recall, windlands. No issue of sickness at any point, even with fps drops and frame hangs

[-] Krauerking@lemy.lol 7 points 1 year ago

Good for you, I could do all that on a ship out at sea using a laptop with a 1070 and a wired headsetand and could also not get sick.

Doesn't change the fact that literally like half the people I ever tried to introduce to VR have immediately felt violently sick to their stomach within minutes and some did try to get over it. With multiple attempts.

[-] ky56@aussie.zone 8 points 1 year ago

Today l learned that some people get motion sickness from playing flatscreen games. How do you even survive a car? Let alone an airplane?

[-] blind3rdeye@lemm.ee 10 points 1 year ago* (last edited 1 year ago)

Being in a car or aeroplane is totally different from playing a game, VR or otherwise. The motion sickness is a result of a mismatch between the sense of your own motion from what you are seeing, and the sense of your own motion from your inner-ear (which is basically an accelerometer).

In a car or an aeroplane, as long as you are looking at the window then there is no problem. (But often people get car-sick if they try to read a book or something, because then they can't see the motion - they can only feel it.) But in a game, you can see the motion but not feel it - so that can also give motion sickness.

Many modern first-person games have an option for 'mouse smoothing' (or something similar), and that generally help reduce or eliminate motion sickness.

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[-] Kethal@lemmy.world 7 points 1 year ago

"... and that's a huge problem for the companies behind it."

Thank you for clarifying.

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[-] hOrni@lemmy.world 7 points 1 year ago
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[-] t7tis@lemmy.ml 6 points 1 year ago

You get used to it. It helps to have a good graphics card so that the frame rate is high enough. I am sad many good games don't support VR. I.e. Start Citizen, Cyberpunk 2077, etc. Yes, there are mods for it, but it should be supported natively (if mods can do it, why can't the developer?). It is just so much more immersive to be able to look around naturally and see stereoscopic.

[-] meekah@lemmy.world 6 points 1 year ago* (last edited 1 year ago)

the developers don't do it because they know barely anyone will buy the game just because it also supports VR. it's just not worth the money.

plus, people will eventually make a mod anyways, and they are completely fine with benefiting from random people's unpaid work. Who wouldn't take all the upsides without any of the downsides?

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[-] Rin@lemm.ee 6 points 1 year ago

I used to get sick but it goes away with time.

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this post was submitted on 26 Sep 2023
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