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[-] echodot@feddit.uk 2 points 8 hours ago

I used to play this game when I was like 10 I don't remember it being particularly frustrating it wasn't easy but I don't remember it being impossibly difficult.

[-] buzz86us@lemmy.world 2 points 8 hours ago

I use save states fuck that paywall BS

[-] alekwithak@lemmy.world 6 points 12 hours ago

During COVID I beat smb1 for the first time. On Switch. Where you could rewind 😓

[-] TastyWheat@lemmy.world 2 points 12 hours ago

I beat this game back in the 80's and I still don't know how

[-] ragebutt@lemmy.dbzer0.com 3 points 11 hours ago

In the 90s I beat smw so hard, all the dragon coins, all the secret exits, tubular, the palette change, etc. it took years. I was convinced there was still more to find in that game even when the gba version came out and I finally had access to walkthroughs. I’m pretty sure I consulted Nintendo power on a few things though

I recently watched a guy play through the nes Bart vs the space mutants though and that was legitimately a like “no kid ever beat this”

[-] TastyWheat@lemmy.world 1 points 10 hours ago

Man, that, Battletoads, and TMNT. The NES' Final Boss.

[-] Freefall@lemmy.world 12 points 16 hours ago

A game is something that has a goal within certain bounds/rules. You accept that when you play and tedium isn't relivent except as maybe a thing you don't like, just like you might not like how a piece feels or character looks or a particular rule.

A toy is something you play with for "fun".

I think people that want a toy accidentally start playing a game then get upset that it isnt a toy.

[-] Ajen@sh.itjust.works 5 points 11 hours ago* (last edited 2 hours ago)

Why can't/shouldn't a game be both? Plenty of games have easy modes and cheat consoles.

[-] Freefall@lemmy.world 4 points 8 hours ago

They CAN be, but they are not obligated to be.

[-] Ajen@sh.itjust.works 1 points 1 hour ago

Fair enough.

[-] Freefall@lemmy.world 5 points 16 hours ago

Don't forget to add mounts and pets.

[-] Hupf@feddit.org 2 points 9 hours ago

Some kind of plucky green dinosaur would fit in well.

[-] Googlyman64 2 points 7 hours ago

we need that Yoshi armor dlc

[-] 58008@lemmy.world 41 points 1 day ago

I know OP is joking (at least I hope he is), but it reminded me of this thread about Soulslikes:

https://old.reddit.com/r/truegaming/comments/oc1w7g/separating_difficulty_from_drudgery_or_why/

Time-wasting respawns/progress loss seems like a very blunt tool with which to motivate the player to keep playing. It's some 1988 arcade coin-op shit that we really ought to leave in the past.

[-] UnderpantsWeevil@lemmy.world 24 points 1 day ago* (last edited 1 day ago)

Time-wasting respawns/progress loss seems like a very blunt tool with which to motivate the player to keep playing.

Tried playing a game of tennis with my friends. 0, 15, 30, 40, Point. Then if you're two scores ahead the game resets. Wtf! Why did the game reset? I was 30-40 and now I'm back to 0? I should be allowed to keep my 30 into the next game.

Now I'm being induced into playing more tennis! I hate this.

And tennis has so few maps! Almost everywhere I go is concrete. Very luck to find a clay court anywhere. You need to buy the DLC to find grass, and only if you're really lucky.

Its repetitive. Its exhausting. The rules barely make sense. And the match-making is completely fucked. I'm either playing people I trounce or getting my ass handed to me almost every time I go to a court.

I think I'm going to try and pick up chess instead. Does anyone know how I can upgrade my pawns to queens, though?

[-] starman2112@sh.itjust.works 3 points 17 hours ago

It's a very funny comment but also tennis is the gameplay of tennis. People don't play tennis because they Iike the story so much lmao

[-] PraiseTheSoup@lemm.ee 4 points 12 hours ago

People don't play dark souls for the story either. We are there for the gameplay.

[-] Masamune@lemmy.world 5 points 16 hours ago

Go for ping pong if you want to get roped in because of the plot.

[-] DogWater@lemmy.world 2 points 12 hours ago

Maybe tennis 2: pickleball

[-] frayedpickles@lemmy.cafe 6 points 1 day ago

So your claim is souls likes are more like tennis than say, Fortnite is.

[-] UnderpantsWeevil@lemmy.world 5 points 20 hours ago

Fortnite is just baseball with extra steps

[-] Aussiemandeus@aussie.zone 3 points 19 hours ago

All games are just stick and hoop with extra steps

[-] tetris11@lemmy.ml 17 points 1 day ago

It's not quite the same though, souls still keeps the items you dropped, its just up to you to retrieve them.

You can't claim you climbed a mountain, if each time you fell you just resumed from where you lost grip. Falling and reclimbing with renewed tenacity means that when you finally conquer the mountain, the view is all the more sweeter for the huge experience you've gained along the way.

[-] gedhrel@lemmy.world 11 points 1 day ago

You can't claim you climbed a mountain, if each time you fell you just resumed from where you lost grip.

Sure you can; it's called redpointing.

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[-] filcuk@lemmy.zip 14 points 1 day ago

It can be the only way to punish people in certain games.
If there's no punishment for failure, there's no reason to respect any dangers the game presents.
In Minecraft, what should happen if you walk north for an hour and die? If you respawn with your inventory, why not just do that again and die as a quick way to get back? Why even bother with equipment or food at that point? Suddenly, half the game mechanics have lost their meaning, and there's a lot less to do for the player.

[-] Honytawk@lemmy.zip 6 points 22 hours ago* (last edited 22 hours ago)

If the punishment for failure is wasting time, then I'm just going to play something else.

Games are supposed to be enjoyable.

[-] semperverus@lemmy.world 4 points 18 hours ago* (last edited 17 hours ago)

For millions of people, having to try again when you die IS enjoyable. Many people don't like being treated like a baby and have everything handed to them, they want to earn it.

Being sent back to try again is not wasting time, its giving the player the opportunity to learn and grow.

Video games are the only medium where someone can be denied progress based on their skill. That is their major draw. If you don't like this, you probably don't like video games and I recommend you try movies and books instead of trying to turn video games into them.

[-] starman2112@sh.itjust.works 2 points 16 hours ago* (last edited 15 hours ago)

Being sent back to try again is not wasting time, its giving the player the opportunity to learn and grow.

I think a large part of why so many people think that some games punish the player by wasting their time is because for lower skilled players (like myself), getting hit is a death sentence, and so we focus our efforts on not getting hit. But then, because we're focusing more on not getting hit than we are hitting the enemy, the fight takes an eternity. And because the fight takes an eternity, the enemy has that many more opportunities to get a couple hits in, and now that 20 minutes that I've just spent dodging Lady Maria's attacks have been wasted. I didn't learn anything in that attempt, because I was busy trying not to get hit. It's basically impossible to break out of that mindset on your own, because by default the game trains you to avoid getting hurt at all costs.

This is also why I love Sekiro so much. That instinct to not get hit can be expressed through deflecting. Deflections move the fight along just as much as attacks, and also I'm sitting right next to the boss so I'm able to get attacks in more easily without putting myself at risk. Altogether, this means boss fights don't take an eternity.

Video games are the only medium where someone can be denied progress based on their skill. That is their major draw. If you don't like this, you probably don't like video games and I recommend you try movies and books instead of trying to turn video games into them.

This is an incredibly Fromsoft Fan attitude. There's a reason you never hear people make these complaints about games like Dying Light or Mass Effect. Are most games just too movie-like for you?

[-] LaLuzDelSol@lemmy.world 11 points 1 day ago

I think soulslikes are appealing to a certain type of player. Personally I love Dark Souls it's my favorite game.

But I like playing with stakes. I remember stumbling around in the forest, down to my last scrap of health, with no more heals, desperately trying to reach the next bonfire. That for me is fun. Is it frustrating to lose your progress? Sure. But the only "penalty" is you have to try again or change your approach and try something else. And really, is being forced to replay a section inherently punishing? If the game itself is fun, you should still be having fun fighting and exploring even if you aren't progressing.

[-] spongeborgcubepants@lemmy.world 40 points 1 day ago

That would certainly give me a sense of pride and accomplishment.

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[-] son_named_bort@lemmy.world 13 points 23 hours ago

Kids have it too easy. Back in my day we did it the hard way! (using Game Genie)

I am slowly recognizing what I don't like about modern gaming.

[-] gratux 55 points 1 day ago

streamlining

you mean instead of playing the game, i could pay you to not play the game i'm playing instead?

sign me up

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[-] driving_crooner@lemmy.eco.br 9 points 1 day ago

It would be like 1us for 500 coins, and a pack of 5 life-up mushrooms for 450 coins.

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this post was submitted on 22 Jan 2025
589 points (100.0% liked)

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