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[-] kicksystem@lemmy.world 6 points 2 years ago

Jesus dude chill it. Somehow hating Unity is popular here, and don't get me wrong I am also here because I hated the corporate asshole named spez, but this move Unity wants to make isn't super unreasonable. They want to charge proportionally to the amount of usage. If they'd done this right out of the gate, nobody would have thought that is unreasonable. Unity is a great engine, they should be able to charge for it.

[-] wahming@monyet.cc 26 points 2 years ago

If they'd done this right out of the gate, nobody would have thought that is unreasonable.

That's ridiculous. There's no technical way they can accurately detect repeat installs on the same device, or pirated copies. Which means devs will pay out the nose for no reason. The outrage exists for a reason

[-] kicksystem@lemmy.world 1 points 2 years ago

It's based on downloads. Of course those are easy to track. Outrage exists because people hate change. I get that, but it still isnt unreasonable.

[-] Eiim 7 points 2 years ago

Nobody here is arguing from direct information, just implications of vague statements. Here's where they spell it out in more detail:

https://forum.unity.com/threads/unity-plan-pricing-and-packaging-updates.1482750/

Q: How are you going to collect installs? A: We leverage our own proprietary data model. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project.

Q: If a user reinstalls/redownloads a game, will that count as multiple installs? A: We are not going to charge a fee for reinstalls. The spirit of this program is and has always been to charge for the first install and we have no desire to charge for the same person doing ongoing installs. (Updated, Sep 14)

Note the update there. They completely walked back their previous answer:

Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data.

Which has lead to a lot of confusion. It seems like their "proprietary data model" is focused on another point, which is preventing install spamming. Or maybe it's also about reinstalls, even though they "don't receive end-player information" so that was impossible a few days ago.

[-] kicksystem@lemmy.world 1 points 2 years ago

Well, I am just going by what their own official statement is:

"We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed."

https://blog.unity.com/news/plan-pricing-and-packaging-updates

But the link that you sent indeed sounds a lot more vague. It'd be a major mistake on their part if they are not going to be transparant on how they are going to do the counting.

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this post was submitted on 15 Sep 2023
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