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Question about FOMO in Baldur's Gate 3
(lemmy.world)
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
If your post contains any possible spoilers, please:
Thank you!
There are absolutely irreparable consequences to your actions in this game. You have to "plan ahead" in the sense that you have to be sure what path you want to go down because other paths will become closed or non-existent. It also is sometimes not obvious which path makes the most sense to take, which is by design.
Without trying to spoil anything, I made a mistake with one of my characters which caused them to permanently leave the group and I can't get them back.
So would you say this kind of forces replayability? Is it annoying or enjoyable?
It makes the game feel more dynamic and helps make your experience with it feel more unique. I don't view it as "missing content" as much as it is possible content I could experience
That's true for about 90% of the decisions.
But there are some consequences that are unpredictable and objectively bad - one bad luck streak or bad decision can make your save a significantly lesser experience. As unpopular as this opinion is, I call this an actual design flaw with the game. There are however many decisions with positive or negative impacts that are way more balanced and add spiciness and variety to each playthrough.