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It's funny to me to see people mythologize how perfect video games were before they could be remotely updated.
Sure, game developers rely on fix-it-later updates much more than they should today, but games had bugs back then too.
games back then were also done by dev teams of like a dozen people or two who did literally everything and you had like 1-2 people on each task. localizing games also took like a year or more from their country of origin.
now they are done by teams of hundreds or thousands, esp once you start adding all the middleware and outsourcing of various parts of the game they do now, and they are released internationally in dozens of markets at once.
it's lot easier to find bugs in a game that is 1MB than on that is 256GB
Hot take: games don't need to be 256GB. Even 10GB is pushing it.
A lot of 7th gen games did great with that kind of space.
I thought that seemed a bit high, but you're right. Halo 3 was around 6.3GB and Reach was closer to 9. Genuinely thought they'd be way smaller than that.