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submitted 12 hours ago* (last edited 10 hours ago) by Enfors@ttrpg.network to c/SoloRPG@ttrpg.network

Hello everyone. I'm posting this to ask what people would think would be useful in software designed for supporting Solo RPG play in the (incredibly advanced) Emacs text editor.

What I'm doing is I'm making a system-agnostic "minor mode" (Emacs parlance) for playing Solo RPGs in Emacs. I've previously made a minor mode for Lonelog (available on MELPA), a standard notation system for Solo RPG logging by Loreseed Workshop. All that does is color-code the Lonelog notation within Emacs, which was a good start. You can see examples of it in use in the attached screenshot.

This got me thinking that I should also make a separate solo-rpg mode which also has actual functions that will help while playing - functions like "Generate NPC", "Generate dungeon room", "Generate random settlement event", and so. So I've started working on this.

This is what I have so far:

  • Dice rolling
  • NPC Appearance generator
  • Plot generator (very simple - basically gets Goal, Focus, and Obstacle from three separate random tables)
  • Yes/No Oracle with probabilities and random event generation
  • Action/Theme Oracle, inspired by Mything GME's oracle.
  • Quantity Oracle

This is what I'm planning to add:

  • Dungeon room generator (not visual - just something which generates doors, room contents, monsters present or not, etc)
  • Dungeon random event generator for when the party lingers in a room or searches the room - something which adds danger to such actions.
  • Settlement random event generator - things that can happen in a settlement - political intrigue, shop breakins, riots, etc.
  • Wilderness random event generator. Not sure what they would be exactly yet, but interesting things which could happen in the wilderness.
  • Road travel random event generator - meeting other travellers, merchants, hearing rumors on the road, etc.
  • Tarot draw - single card for inspiration for starters, with explanation of each card.
  • Hex terrain generation with location/point of interest generation.
  • NPC name generator.

So my question to you is - can you think of other things you would consider useful in software for supporting Solo RPG play? I'm not looking to add complex thing like a complete, visual dungeon generator, or maps generation; I'm not building a game, I'm building system-agnostic support for existing games.

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submitted 1 week ago by JoMiran@lemmy.ml to c/SoloRPG@ttrpg.network

An open-ended solo+ game where you're just as likely to hang out in teahouses as you are to fight the servants of chained gods.

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90 in a bundle for $10

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I've created a system which allows you to generate NPC personalities during play - that is, while your PC gets to know an NPC, that NPC's personality is randomly generated, piece by piece. This way, you don't know in advance what such a NPC will be like.

And if you also use the optional Love system, that NPC may even fall in love with your PC - if you happen to be compatible with each other, which is never a guarantee. There is also simple mechanics to support courting in various forms (yes, even a little bit of that - although, the details are up to your imagination).

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submitted 1 month ago* (last edited 1 month ago) by Enfors@ttrpg.network to c/SoloRPG@ttrpg.network

I've written simple rules for generating a hex map, either in advance or on the fly (which works particularly well for solo play). The generator uses a simple system for taking adjacent hexes into account to avoid being totally random. Feel free to let me know if you have any feedback.

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[Tool] Sandbox Generator (www.drivethrurpg.com)
submitted 2 months ago* (last edited 2 months ago) by tiberius@lemmy.ca to c/SoloRPG@ttrpg.network

A tool to help generate a hex map of a world to explore. It can generate landmarks, settlements, lairs, and dungeons.

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submitted 3 months ago by tiberius@lemmy.ca to c/SoloRPG@ttrpg.network

SoloDark is a free 16-page PDF that contains solo rules to play Shadowdark. Essentially, use the Modified Rules on Page 1 and 2 then swap in your favorite oracles and spark tables.

The PDF also as a further reading section where curious soloist could find more solo game resources.

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[Tool] Solo RPG Notation (zeruhur.itch.io)
submitted 3 months ago* (last edited 3 months ago) by tiberius@lemmy.ca to c/SoloRPG@ttrpg.network

A system for writing solo rpg logs in shorthand.

This will definitely decrease the number of key strokes in my d100 Dungeon sessions.

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[Game] NoteQuest (coisinhaverde.itch.io)
submitted 4 months ago* (last edited 4 months ago) by tiberius@lemmy.ca to c/SoloRPG@ttrpg.network

NoteQuest is a simple rules-lite dungeon crawler. It's a fast version of d100 Dungeon and it's free.

So go raid a dungeon and kick down some doors. That sounded very Munchkin-like.

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submitted 4 months ago* (last edited 4 months ago) by tiberius@lemmy.ca to c/SoloRPG@ttrpg.network

Juice Oracle by thunder9861 is a compact oracle that you can fold so you can take it with you. This oracle is a great idea. An oracle on the go. Anywhere or anytime.

For some reason, I find the Location table interesting and haven't seen it other oracles.

The NPC tells you where your target is. /roll d100, result is 50... "Oh no." /turns around.

You have seen it on /c/rpg.

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[Game] Grimscar RPG (crowheartroleplay.itch.io)
submitted 5 months ago* (last edited 5 months ago) by tiberius@lemmy.ca to c/SoloRPG@ttrpg.network

Grimscar is a grimdark solo hex crawl. It features an interesting quest system where instead of finding a specific item like a crystal sword in a dungeon, you find tiered Quest Items. These Quest Items turn into what the quest giver was looking for. This solves the problem of not finding a specific item in a random dungeon. My first game of d100 dungeon resulted in failure because I could not find the required items.

The game also takes a twist on combat. Character stats will change over time to reflect your character's degrading humanity. Rages increases and hope decreases over time as you use them.

If I had to recommend Grimscar or d100 dungeon, I would go with Grimscar.

Demo: https://crowheartroleplay.itch.io/grimscar-rpg

There a Kickstarter for a bestiary and expansions until 2025-09-30. https://www.kickstarter.com/projects/crowheart/grimscar-rpg-bestiary-and-expansions

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[Oracle] Recluse (gravenutterance.itch.io)
submitted 5 months ago by tiberius@lemmy.ca to c/SoloRPG@ttrpg.network

Simple one-page oracle. No spark words but has the ability to adjust to likely and unlikely events.

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[Game] D100 Dungeon (www.mk-games.co.uk)
submitted 5 months ago* (last edited 5 months ago) by tiberius@lemmy.ca to c/SoloRPG@ttrpg.network

D100 Dungeon (Book 1) is a structured dungeon crawler. There is a lot of bookkeeping but almost no journaling. It closely resembles a video game as it's very mechanical. The game is devoid of spark tables.

Whats in the next room? Roll d100. Which part on my body receives damage? d10. What kind of lock door is this? d100. What is the next quest? d100.

I recommend d100 dungeon for those overwhelmed by the openness of Mythic Game Emulator or Ironsworn. The dice do a lot of heavy work.

There's two big flaws with d100 Dungeon. The rules are spread out over multiple books once you expand the game. Quick level up is found in Book 2. Destroying doors is in Book 3. Combat Experience is found in Book 4. Overland adventures are found in Book 6. It goes on. Due to the above, the game can get pricey once you start adding books.

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submitted 5 months ago by Adrius@ttrpg.network to c/SoloRPG@ttrpg.network

Just a PSA that Black Streams by Sine Nomine Publishing is a great resource for converting OSR adventures to be playable by a single hero. It is very similar to Scarlett Heroes but it's free and compatible with your favourite OSR system.

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[Oracle] Random Realities (capacle.itch.io)
submitted 5 months ago by tiberius@lemmy.ca to c/SoloRPG@ttrpg.network

An oracle zine that has you rolling d66 to look up results or spark words for 10 different categories.

I found it to be an interesting oracle to use

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bundleofholding.com (bundleofholding.com)
submitted 6 months ago by cm0002@lemmy.world to c/SoloRPG@ttrpg.network
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submitted 8 months ago by Enfors@ttrpg.network to c/SoloRPG@ttrpg.network

It’s the obvious question, isn’t it? Everybody knows that roleplaying games are a group exercise. The fun comes from the interaction with other participants as well as untangling the plots of the Game Master. That’s not something you can do alone - you can’t have interpersonal interactions alone, and you can’t have both players and a Game Master if it’s just you. So why on earth would you even try to engage in an inherently group-oriented activity on your own?

I’m glad you asked; let me explain.

What are the most common problems of group roleplaying games?

  • Scheduling issues is THE number one killer of roleplaying campaigns. It’s hard to find a regular time slot that everyone can commit to. This is not a problem when you play alone. When you play alone, you don’t need a regular time slot - you just play whenever you want.
  • Interpersonal drama in group games is a common complaint. It is not uncommon for people to disagree and become upset around the game table. This is not a problem when you play alone. It’s just you - no drama.
  • The other players in the group don’t want to play the same game as I. There are so many games to choose from, and not everybody prefers to play the same game. This is not a problem when you play alone. When you’re alone, you get to play whatever game you want without compromise or judgement.
  • Even if all players in the group agree on what kind of game they want to play, they still probably won’t all want to play the exact same type of campaign. Even if you all agree that, say, Pathfinder is the game you want to play, you still have to agree on what kind of Pathfinder campaign you want. Hack’n’slash? Mystery? Horror? Heist? This is not a problem when you play alone. Just pick whatever strikes your fancy and go.

Not everybody can find a group to play with in the first place. As with all hobbies, it can be hard to find others with which to share it. This is not a problem when you play alone. The only person you need is yourself.

Okay, so it might be a good idea to play alone, but how?

When you play alone, or solo as it’s often called, you will be both the sole player as well as the Game Master. But the role of the Game Master is to prepare an adventure for the players in advance, so if you’re both a player and the Game Master, isn’t that a bit like reading a book you’ve written yourself? Where’s the suspense, the sense of discovery, and plot twists if you know everything in advance?

The beauty of it is, you don’t need to prepare the campaign in advance. You create the campaign on the fly as you play. There are three types of tools you can use to make this possible:

  1. First, there are solo Game Master tools which provide systems and inspiration for creating sessions and entire campaigns on the fly. The most well-known of these is the Mythic Game Master Emulator 2nd Ed which is an entire book on the subject, but there are also simpler (and free) alternatives such as the One Page Solo Engine.
  2. Second, as always in roleplaying games, you need dice to provide the element of randomness.
  3. Third, you need your imagination. Your imagination is the glue which you apply to the prompts you get from using your dice with the solo Game Master tools to construct an interesting adventure.

I’m having a hard time understanding how this works, can you give me an example?

Certainly. This won’t explain the process in detail, but at least it’ll give you some idea - your solo Game Master tool of choice will provide more detail and clear instructions.

Let’s say you’ve picked your game, your genre, and you’ve rolled up your character. Now you need something for this character to do - you need a quest to undertake. So you turn to your solo Game Master tool of choice for help. Such tools often provide random tables with “Action” and “Subject” or similar headings. Rolling on the Action table, you get the result “Investigate” and the Subject table gives you “Enemies”.

Okay, “Investigate Enemies”. This is where your imagination comes in. As the Game Master, you now have to come up with who these enemies are. If you need further inspiration, lots of solo Game Master tools provide tables for this too. Using such tables to get more information on who these enemies might be, let’s say you get the words “Clandestine” and “Alliance”. Oh! In other words, your enemies is a clandestine alliance - a secret society, perhaps? A cult? You decide!

Then you start playing. You make your way towards the first plot point, and you realize this is where you as a player would need to ask the Game Master something. For example, “do I manage to make my way through the dark alley without getting ambushed?” Then you can turn to what’s known as a “Yes/No Oracle” in your solo Game Master tool. A simple d6-based one works as follow:

  1. Yes, and it’s even better than you think
  2. Yes
  3. Yes, but it’s not as good as you think
  4. No, but it’s not as bad as you think
  5. No
  6. No, and it’s worse than you think

This is a simple way of rolling a six-sided die and getting a somewhat nuanced yes or no answer - again, use your imagination to interpret the results.

Other useful tools

Apart from the solo Game Master tools, there are other tools that are not necessarily only for solo play but are especially useful for solo players.

  • NPC generators can be used to generate interesting NPCs to interact with.
  • Random dungeon generators are also popular.
  • Random settlements generators can be used to generate anything from a hamlet to a full city.
  • Random point of interest generators can generate non-settlement locations.
  • Random wilderness generators are great if you want to make travel interesting or if you’re simply playing a hexcrawl.

Additionally, let me tell you an open secret - making your own generators is fun, and not really that hard.

Downsides to playing solo

While many find solo roleplaying to be rewarding in many ways, it too comes with a set of disadvantages just like everything else in life.

  • When a group works well, it can be incredibly rewarding. That’s not something you can really replicate when playing alone.
  • Playing on your own is slower-paced. Since you’re not preparing sessions in advance, if your quest happens to take you to a dungeon, you’ll probably have to generate it on the fly which will slow your game down.
  • Sometimes you just want to be a player and sit down and play without having to generate any content on your own. In that case, a group game is probably best.

Conclusion

  • Sometimes, playing alone is the best - or the only - choice available.
  • Rolling on random tables in solo Game Master tools can give you inspiration which you use your imagination to interpret on the fly at the table. This makes it possible to be surprised at what comes up at the table without having to involve anyone else.
  • There are lots of tools available to enhance your game, and it’s not that complicated to make your own if you want.

Obviously, both group and solo play have their place. We all have to find the style that best suit our needs.

Playing Tabletop Roleplaying Games Alone

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Welcome to the SoloRPG community!

Some people prefer to play their tabletop roleplaying games alone, to avoid the drama and scheduling issues of traditional group games, while others play solo because they’re unable to find a group to play with.

Whatever your case may be, you’re more than welcome here to discuss your experiences as well as ask any questions that you might have.

For an introduction to this style of play, read Why play roleplaying games alone.

founded 8 months ago
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