I can't help but parrot exactly what @V17 said. People just don't want to hear the realities of war.
Answer? They're at war
No kidding... How strange they both were UK serial baby killers. And Beverley Allitt was convicted before her 25 birthday if I looked at it right. She was caught in '91, so she was doing it as a 23-year-old girl...
ETA: they were both mid-twenties when the murders occurred. I don't know why I got hung up on that, it is just shocking to me that they were so young and doing something so deplorable. I just imagine some older deranged woman doing something like that. Either way...unreal.
hear, hear; no more fences!
You're right, she should've eaten it. It was SNL after all; maybe that would've gotten a more enticing ambivalent reaction.
She didn't burn it, she ripped it into pieces. She will definitely be remembered as an iconoclast but obviously hasn't held up to be that impactful, as people apparently don't even remember what she did.
I was actually slightly interested in this when I first saw the gameplay, but after seeing a bit of the dialogue in a trailer I was flabbergasted by how cringey it was. It seems like it was written by a teenager who just got done watching pulp fiction for the first time and wanted to see how many cuss words they could cram into each sentence.
@UnshavedYak for real. It's so refreshing not having to see loads of wasted awards on the most facile, idiotic comments. Or the obnoxious avatars people made in place of their pfp. It seems so hyperbolic but it genuinely feels great not having to see all that anymore.
That's exactly what I was thinking. Even with federation off it feels like it's already turning into a smaller version of what we had before. Not so much with post content or comments per se, but more for the already established "power users" and recreation of the exact same garbage, popular subs. I can't believe how many people I've already blocked that I got sick of seeing on every single post.
It blows my mind so many gaming podcasts I listen to glossed over that when it happened. Like, it was so freaking bad they removed the game from the store, inhibiting anyone from purchasing it digitally. And everyone in the industry covered it like it was just any other bad, poorly launched game. No, it was extremely bad; truly broken in myriad of ways.
Thanks for the heads up. I definitely want to opt out. I hope this place has some staying power, but I don't want an interconnectedness to flood the home feed with too much ragebait and garbage content anywhere near what reddit turned into.
A nice post prompt, OP. To start, and to riff off yours, I'd say games that don't have a run option, and insist on a milquetoast in between of "fast-walking." Here are mine that I can think of from some of the most recent games I've played:
–No third-person viewing option in an RPG; e.g., Cyberpunk 2077. After readily having the option in my hundreds of combined hours in Skyrim and FO, it felt preposterous not having the option to view my character at will. Crazy.
–Needlessly loud start menu music or fx leading to the title screen
–I'm doubtful there's any sort of terminology for this, but, mission-style games that don't make any attempt to establish a linear, interlocking world. E.g., Nioh. It's very souls-like overall, but I really wish this aspect of the game was more like a From game in this regard.
Might edit in some more if this post stays active.