Steam still lists Civ7 as requiring a third-party account and stays off my wishlist while it does.
Speaking of unhelpful, eurogamer.net is littered with ads. They add no value to the original Reddit post (https://old.reddit.com/r/Steam/comments/1emb4ch/valve_is_finally_addressing_bad_reviews_issue/).
Just hold off for now. They might take your money, shut it down, and mandate that you buy "Industrial Annihilation: Titans" for an extra $15.
Things that contain six pairs also contain two pairs. :P
You can ignore all games from publishers on Steam. I'd recommend doing this with any publisher with anti-consumer practices.
"When other people take notice of an individual's identity-related behavioral intention, this gives the individual a premature sense of possessing the aspired-to identity."
When Intentions Go Public, https://www.researchgate.net/publication/24354628_When_Intentions_Go_Public
I've given thought to this one as a vegan in the game industry. It's strange. I'm happy to play games like Cyberpunk and murder just about everyone in my way. But when it comes to cozy games, there's something discordant about the "build a happy little farm" vibe and "kill all the fish you want". It just doesn't match the fantasy cottagecore games are selling for me. :shrug:
Likewise. Debian, installed Steam, updated my graphics driver, and everything runs smoothly. I'm surprised how well Linux gaming has come along!
Take a read through https://en.m.wikipedia.org/wiki/United_States_v._Paramount_Pictures,_Inc.
Real shame this was terminated rather than extended to streaming platforms.
I have a Switch but have bought maybe 3 games for it tops. Where Steam has user reviews, a super simple refund policy, and frequent deep discounts, Nintendo's purchasing experience is clearly lacking in a customer-friendly approach.
Anyone asking for recommendations for their next gaming device, it's Steam Deck every time.
In some cases, PRs that have no merge conflicts can sit and languish for months on end. Example: https://github.com/jellyfin/jellyfin/pull/8914. I'm not suggesting cavalierly accepting all PRs, but the devs could do a better job of communicating with prospective contributors. My desire to contribute to Jellyfin was somewhat dampened by that initial experience.
Edit: To be more constructive, I'd recommend not just a call to action (the blog post), but explicitly reaching out to devs who submitted their first PRs within the past year and finding out what their experiences were. Discovering a leaky onboarding process that you lose potential devs through could be instrumental!
Don't forget you can ignore publishers.
https://steamcommunity.com/groups/DenuvoGames/curation is also useful.