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How many things can you change in a game before it stops being the game it was meant to be?

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[-] bjoern_tantau@swg-empire.de 6 points 8 months ago

Welcome to modern software.

Luckily for us the game was released on GOG which enables anyone interested enough to keep playing the original version. The physical release on Xbox might also help with this somewhat.

[-] alilbee@lemmy.world 2 points 8 months ago

I read the article expecting an interesting discussion on large game updates, thinking of something like No Man's Sky, but this feels more like a gamer being upset about some patch notes. The changes they mention are... some removed letters and making one character easier to include in a non-evil playthrough? Forgive me if I'm not exactly panicking about the product here.

There is a core point to the argument that has merit. Developers should listen to their audience, but also use their skills and expertise to develop a balanced, fun game and not just implement whatever nonsense the audience demands. Games should be distributed in a way that supports older releases on demand. This article ain't it though.

[-] HubertManne@kbin.social 1 points 8 months ago

I was unaware anything much had changed with it. I barely started it but got spec locked (psychological indecision about speccing my team) and have been playing other things

this post was submitted on 04 Mar 2024
8 points (100.0% liked)

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