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Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November.

https://blog.unity.com/news/plan-pricing-and-packaging-updates

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[-] realcaseyrollins@narwhal.city 11 points 1 year ago

My inclination is that something is screwy with their business model, to the point where they need to do this to stay afloat. But to be fair I don't actually know a whole lot about Unity, this just seems like something that would drive away the majority of customers so I could only see this making sense under the context of being a move made in desperation.

[-] DoucheBagMcSwag@lemmy.dbzer0.com 8 points 1 year ago* (last edited 1 year ago)

That Parsec acquisition is likely not panning out the way they thought. The only thing unity did was kill Arcade….the main focus of it to pivot towards a mainstream corporate friendly product…. Which (shocker here) was not the main demographic of users

this post was submitted on 13 Sep 2023
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