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Examples of good basebuilding mechanics
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My two cents on the topic. Basebuilding to me, in order to be reaaally good, needs to have a mix of necessity and aesthetics. The emminent example to me being Satisfactory. Basically, the entire game is basebuilding, and you could easily "win" by overrunning the whole map with buildings with very little order to it. But its more efficient to plan well, and keep optimising the material order.
Having a system where you can easily place things according to a planned idea, as well as having the ability to just go nuts, is part of it.
All said, however, the most fun in building games is the moment when you're 'done' with a big section, or new unlock building, and you get that short moment of blizz when a plan comes together.