Still I hate the trend when something is done by .NET is mostly only for Windows.
I don't want to brag but I'm one of these people that have lifetime donation. They do the amazing job.
My opinion: let's separate the software and the people making it. If it's great tool and FOSS why not use it? You use software, not people.
EDIT: I know that FOSS heavily relies on community but also that's the point. I don't see how toxic comminity can progress further while more open minded and kind fork will be a better choice of the same software base.
Well in Poland we have so many girls named "Julia", so you know...
I see X11 and Wayland as display protocols that tell to render things on the screen, for example to Desktop Environments like Gnome or KDE Plasma. X11 wasn't originally designed for this purpose, and its codebase is very messy and 'hacky,' which led to the development of Wayland.
X11 | Wayland |
---|---|
Legacy | Modern |
Many issues due to being legacy | Many issues due to being Modern |
Old | New |
Stable | Experimental |
in short.
One of the reasons why the native Linux version is better than Proton.
Asynchronous saving
Many of you might not be aware that Factorio has support for saving your game in the background, without freezing while it does so. This feature is tucked away in the hidden settings and only works on macOS and Linux. This is one great example of taking advantage of a platform's features to benefit the game, which would not be available to us if we simply went through Proton.
Asynchronous saving works by using the fork syscall to essentially duplicate the game. The primary instance - the one you interact with - continues playing, but the newly forked child runs the saving process then exits on completion. I have used it for many years and have never had issues, but the setting remains hidden because there are a few unsolved problems with it and it requires a significant amount of RAM to work.
I would love to promote this feature away from its hidden status in 2.0. If you are playing on Linux or macOS, please enable asynchronous saving (ctrl+alt+click Settings -> "The rest" -> non-blocking-saving) and report any issues you find. I am particularly interested in reproducing a seemingly random freeze that occurs at the end of the process. Thank you in advance!
I will also add other games that I've played and absolutely loved them on Linux
Linux Native games that I've played
I think you can be a DRM free copy on their website too. But damn, that game is expensive with all the DLCs.
The opposite of the OpenAI.
Exactly and that is why when I have a pleasure to do something extra than their system allows to do they are handicapped and I need to do this for them on my Android or Linux.
Also doesn't even slow stock Android on 200$ "just works"?
But I do also like when I don't need to configure stuff as it is productivity draining. Good defaults are always welcomed.