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submitted 2 years ago by sunaurus@lemm.ee to c/gaming@beehaw.org

The other thread about favorite mechanics is great, so let's also do the opposite: what are some of your most hated mechanics?

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[-] Bretzel@lemmy.world 2 points 2 years ago

Those hints to success "difficult parts". Some games think their players are braindead. If you have some trouble or spend a bit too much time doing a quest or killing a boss, NPCs or game interface constantly yells at us hints to skip those "difficult" parts. Games are more and more aimed for dumb casuals. I'd rather have the satisfaction completing a challenge by myself. Lets not forgot that today's games are increasingly easier and shorter (and pricier) than before...

[-] nadiaraven@beehaw.org 2 points 2 years ago

I was playing TotK and today I finally figured out a hint that I'd puzzled over for hours. It felt very satisfying to finally get the answer without using a guide.

[-] x-ray@kbin.social 2 points 2 years ago

Games that require you to follow someone, and if you get too far behind, you have to restart.

[-] BuboScandiacus@mander.xyz 1 points 2 years ago* (last edited 2 years ago)

Pokemon-style puzzles and crafting.

[-] freeman@lemmy.pub 1 points 2 years ago

Grinding to advance and make the game easier.

Looking at you fdev with Elite Dangerous, or Rockstar and GTA.

Having balance and not level locking stuff is hard I get that. And you have people that will burn though content like it’s a free crackpipe. But it basically makes a lot of adults or people that just play games casually or in moderation just not fun

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this post was submitted on 10 Jun 2023
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