A game which I have started numerous times, and then bounced off of due to the archaic control interface. One of these days I'm going to have to knuckle under and learn how to interact with it, as the concept is cool as hell, and I'm sure the controls become intuitive with practice.
Caves of Qud has gotten more approachable than ever, thanks to a complete UI overhaul, gamepad control implementation, and a currently in-beta tutorial that'll arrive in full with the 1.0 launch.
Might be worth going back to once 1.0 launches
gamepad control implementation
That's huge. Every time I tried playing it, it gave me a strong "bedtime game" vibe and I just wanted to play it on my Steam Deck.
As someone who played roguelikes in the 90's then got frustrated with ancient UI/UX, and therefore also bounced several times, I can confirm that the latest efforts and co-operation with Kitfox have really improved things.
My latest efforts had me playing for several hours almost entirely with the mouse and having fun!
(and then I got stuck in the first basement mission with no way to reach the mission objective; that was less fun)
Controls aren't that bad, but i manage to bounce off it too. Maybe a keep unconsciously comparing it to cataclysm.
The game extremely hard too
You need a num pad to do it right i feel. I haven’t used the number pad like that since Final Fantasy 7. But the control remapping works too
Highly recommend this game. It got better once they started allowing you to quicksave and checkpoint your progress at towns/outposts. Prepare to die. A lot. Live and drink, friend.
This game is super cool, I love the idea, the concept, the vibe etc. However it is also hard as balls. Be prepared to die often and not really know what to do in order to not die. I've started it a couple of times, but even with longer play sessions didn't get very far.
Reminder to those who haven't bought it yet: the price goes up to $30(I think) when 1.0 is released.
Still trying to make the stranded in Ray cat run work over here
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