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submitted 1 year ago* (last edited 1 year ago) by zkfcfbzr@lemmy.world to c/nintendo@lemmy.world

I know it's long, but this is a pretty well thought out critique of Tears of the Kingdom - giving a lot of thought into what the game got right, what it got wrong, how/why the wrong parts were wrong, as well as how they could have been better.

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Story spoilers

I wish they wouldn't have repeated everything so frigging often all the time. I get that it is difficult to create an interesting narrative while simultaneously giving the player the freedom to discover everything out of order, but they could still have split the main story into different parts. I mean, each of the Champion cutscenes were the same: "We were too weak, we got Secret Stones, we were still to weak, Rauru sacrificed himself, now here's the dang stone, go kill Ganon."

At one point I honestly found myself mocking the dialogue. Blah blah Secret Stone blah blah Secret Stone blah....

My idea of a split storytelling would be:

  • Sidon gets told that the "old" champions were too weak to defeat Ganon but not how they tried to solve the issue or what happened afterwards. As his sister was basically the "healer" of the BotW party and Sidon worries about the safety and wellbeing of his people all the time, it might be important to him to learn that the old Champions didn't have a way to heal.

  • Yunobo gets told that Rauru was the one who gave them the Secret Stones to make them stronger. As a Goron, the old Champion would have been pleased to know that stones of all things were the key element of their plan to defeat the BBE. He does not tell why they still lost in the end.

  • Riju's ancestor urges her to rid the world of the "evil" that the Gerudo race brought into this world, but at the same time warns her not to underestimate this enemy as they were no match for him even WITH the Secret Stones. She does not mention Rauru's sacrifice or where the stones came from.

  • Tulin on the other hand gets told that Rauru sacrificed himself without an explanation as to why this was necessary. Rito are dang proud people so it would be no surprise for the "old Champion" not admitting defeat, and not mentioning where the "help" came from, but thinking highly of someone who threw his very life away to save his people.

 

That way, each champion would have unlocked an important part of the narrative without duplicates, and frankly I don't think it is important to tell these four bullet points in a specific order.

[-] zkfcfbzr@lemmy.world 6 points 1 year ago* (last edited 1 year ago)

Something like this would have been better than what we got. For the most part I didn't do much critiquing during the game, and just let myself enjoy things - but the repetitiveness of the Sage cutscenes was a bit too obvious to overlook. It's telling that even Nintendo didn't think they were worthy of spots in the Memories section of the Purah Pad.

I do wonder if a Goron should be told explicitly that they should never eat their stone...

"No, you don't. No, just nibbling a bit is not okay either. Don't even lick it! Oi, what do you have in your mouth!? Bad boy!" cue to Revali's ancestor dousing the Goron Champion with a big spray bottle

this post was submitted on 09 Jul 2023
32 points (100.0% liked)

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