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submitted 1 year ago by ch0ccyra1n@emeraldsocial.org to c/gamedev

I made a horrible mistake with my first game

So for context: I'm a programmer and I like the idea of not using a game engine, but I have no real prior experience with game development specifically.

I thought it was a good idea to make a text adventure game (think Zork) in C, since the language offers great portability, including the ability to run code on the 6502. Also a text adventure game made sense because I can't make art and idk anyone else who wanted to work on a game with me.

This was a terrible idea for a few reasons:

  1. A text adventure game is impossible to make with a small scope
  2. My from-scratch engine wasn't really designed with modifying the game data mid-development in mind
  3. I have no clue what I'm doing.

I just don't know what to do now. Any ideas? @gamedev

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[-] cmdrmoto@hachyderm.io 2 points 1 year ago* (last edited 1 year ago)

@ch0ccyra1n @gamedev relatedly: https://foss.heptapod.net/zilf/zilf
That’s an OSS “compiler” for ZIL inputs

Fixated on pure C? Hope you like reimplementing stuff from C# …

this post was submitted on 05 Jul 2023
22 points (100.0% liked)

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