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Game prices are too low, says Capcom exec
(www.eurogamer.net)
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Basic fucking inference, ever heard of it?
We aren't talking about the "console" used to run the motherfucking game, or some peripheral. A game for SNES comes with it's own fucking storage – the bloody cartridge – while a modern digital game doesn't. If you can't get two neurons to fire at the same time, then the discussion really is over.
Digital games and physical games are the same price on the Nintendo Switch. They were the same on the Wii U, the Wii as well. Nintendo never stopped selling physical games. It's the same on PlayStation as well with the same price. At least it was on my Ps4. The larger piece of plastic didn't cost more in the 90s compared to the smaller piece of plastic in 2023. The manual/handbook also didn't cost anything noteworthy to produce back then. I really don't know where you are pulling these costs from.
Holy fuck, imagine being so completely alienated from the process of creating technology that you believe pressing disks costs the same as soldering circuits.
I'm still puzzled you compare soldering circuits 30 years ago with pressing a disk today. Games took a year to one and a half with about 15 people to develop compared to teams of 100 working for years. Like I stated earlier, the electrical bills alone to create the new AAA titles today are probably equal to the entire development budget of the AAA titles 30 years ago. However we twist it, we pay the same or less for games now than we did 30 years ago. A lot of games are even free now if you don't fall into the pit of buying skins. We are in a good place.
Nintendo used cartridges up until pretty recently... as far as I'm aware, the prices never exceeded $60.