56
submitted 14 hours ago by Adeptus@lemmy.world to c/games@lemmy.world

Personally I dislike it very much. It take feel of achievement. Why even bother with gaining experience if it makes enemies stronger?

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[-] rockerface@lemm.ee 16 points 10 hours ago

Correctly done level scaling should be optional. Like in Dark Souls 2, after you defeat a boss of an area, you can use a special consumable to increase the difficulty of that area to NG+. And it's stackable, too. That was one of DS2 unique mechanics I'm actually sad they didn't add in DS3 and Elden Ring, because sometimes I don't want to restart the whole playthrough in NG+.

this post was submitted on 18 Dec 2024
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