66
submitted 2 months ago by Buttflapper@lemmy.world to c/games@lemmy.world

With the release of "The Final Shape," the main storyline has concluded, and it seems like the developers are now just churning out random content and seasonal passes without a clear direction for the game's future. I'm genuinely curious about what motivates players to stick around. Are there aspects of the game that still offer value or enjoyment, or are players simply holding on in hopes of something more substantial? What keeps them engaged with Destiny 2 despite its apparent lack of a clear path forward?

you are viewing a single comment's thread
view the rest of the comments
[-] jordanlund@lemmy.world 15 points 2 months ago

I dropped it like it was hot when they cut out 1/2 the content I paid for. I might come back if they bring it back.

[-] scrubbles@poptalk.scrubbles.tech 6 points 2 months ago

Nope, even then they burned me, I think Bungie is officially dead as I used to know it.

[-] jordanlund@lemmy.world 6 points 2 months ago

Pretty much how I feel. Removing content disrespected the money I spent on the game, sunsetting gear disredpected the time I spent in game.

Though they DID reverse the sunsetting decision after everyone told them it was an awful idea.

[-] scrubbles@poptalk.scrubbles.tech 2 points 2 months ago

To have it in the first place though while the game is still active, horrid idea in the first place.

[-] vikingtons@lemmy.world 2 points 2 months ago* (last edited 2 months ago)

And they didn't retroactively unlock impacted gear. I had a couple god rolled blast furnaces relgated to casual PvP despite the absurd amount of time I had to put into that bullshit forge activity.

Anyone else notice the extent of bungies creativity as far as destiny is concerned:

  • Stand on plates
  • Shoot targets
  • 3 damage phases
  • Juggle balls
[-] jordanlund@lemmy.world 2 points 2 months ago

Goes for Raid design too...

Take a group of 6, split into three groups of two.

A, B, and C.

A go to the right, B go to the left, C stay in the center.

Do the thing, then rotate, A to B, B to C, C to A.

Do it again. Rotate again. Do it again. Rotate again.

Damage phase. Repeat until someone screws up and you all die or boss is dead.

[-] vikingtons@lemmy.world 2 points 1 month ago

It's funny is how gorgeous the endgame content looks. Sure it plays out very much in the same way, but it's kinda crazy how hard they go in visuals on parts of the game that very few players can reach. I'm not opposed to this in principle, mind you.

But yeah the raids and dungeons didn't really grip me in the end. Pretty as they are, there's a lot of arbitrary systems at play which kill my engagement.

this post was submitted on 08 Sep 2024
66 points (100.0% liked)

Games

32439 readers
906 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS