Running it on a Mac mini M1 here. Runs smooth. Haven’t had any controller issues using an Xbox One controller.
I play this primarily on my M1 Max mbp, even though I also sometimes play on my desktop. I have the same issue with a ps4 controller, so I connect it.
What’s interesting to note is that I have fewer hitches on the mbp than on my desktop with a 3080 10gb, and I’m not sure what’s the reason for that. My theory is either vram limits or the mbp memory bus hides a lot of that with its speed.
Definitely not a VRAM thing - I play with a 3090 (24gb) and get tons of hitching. Haven’t had the chance to try on apple silicon but I suspect the performance is due to the really strong CPU cores. NMS is a very cpu intensive game.
Ok surely it's not VRAM. But my cpu is a 12700k, and while it's not the fastest anymore, you would think it's enough for this game. It's using some fairly standard DDR4 ram, though. Not the fastest nor the slowest. I do wonder if memory bandwidth speed has anything to do with it, but it's all speculation.
16" M1 Max MBP. Works great except the rare crash or weird glitch (planet doesn't fully render and I can't land). Plays great with keyboard + touchpad.
I primarily play on my Series X and occasionally PC so be cross save, but I did try it in my M1 Pro MBP when it dropped. I was impressed but not surprised. The Apple silicon has been bonkers.
I’ve had the same issue with my controller. Been connecting it with usb to avoid the disconnects.
Been having a lot of fun in it.
I think it’s worth us all reporting the wireless controller bug to Hello Games.
https://hellogames.zendesk.com/hc/en-us/articles/115000520485-I-have-an-issue-to-report
It will help them prioritise the issue and it’ll hopefully get addressed in one of the many patches they’ve been rolling out.
No Man's Sky
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