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submitted 5 months ago by ZippyBot@lemmy.zip to c/playstation@lemmy.zip
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[-] shiroininja@lemmy.world 7 points 5 months ago

I hear him on the length, but not the graphics. As an adult, it takes me years to finish a game like RDR2. But damn do I love some realistic graphics.

[-] SonicDeathTaco@lemm.ee 12 points 5 months ago

As an adult, innovative gameplay and/or mechanics interest me way more than graphics. I'll take Fez or Yoku's Island Express over graphical fidelity any day of the week. To a certain extent high quality graphics just becomes a measure of how much electricity and money you are willing to throw at a game and that's just not interesting to me. Length, one way or the other, is largely irrelevant to me as long as the game is satisfying. The relatively short length of the original Portal made that game more impactful imo. A game that's too long can often wear out it's welcome.

[-] SonicDeathTaco@lemm.ee 4 points 5 months ago

I think it's funny that people felt the need to downvote your opinion. People can like different things. It's allowed and should be encouraged.

[-] CaptainKickass@lemmy.world 5 points 5 months ago* (last edited 5 months ago)

Haha fuck that guy

That's why he's not the boss anymore

[-] Dariusmiles2123@sh.itjust.works 2 points 5 months ago

I love short games that I can play at least two times.

I’ve replayed every Uncharted or Killzone at least two times, but I’d never do that with a game like FFVII rebirth.

It doesn’t mean that FFVII is bad (I loved it in the end), but it’s important for me that they keep producing short games with a lot of replayability.

For instance, having a different trophy for every difficulty is a big incentive for me.

Also, as much as I enjoy open worlds, I don’t think every game should become one.

Regarding the graphics, I don’t think I would ever need something better looking than Last of Us part. 2. I think it would be better to focus on some details like trees or building popping up in front of the player as it takes me out of the game.

[-] JeeBaiChow@lemmy.world 1 points 5 months ago

Beyond a threshold, adding polygons and texture resolution increases visual fidelity only by a diminishing amount with each step. Better to focus on innovative gameplay, world design, and better writers.

this post was submitted on 20 Jun 2024
17 points (100.0% liked)

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