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submitted 6 months ago by ylai@lemmy.ml to c/gaming@lemmy.ml
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[-] Duamerthrax@lemmy.world 10 points 6 months ago

Map path finding isn't remotely similar to LLMs.

[-] Hackworth@lemmy.world 1 points 6 months ago

They're both A.I. Yes, they work very differently, but the goal is the same - simulate intelligence.

[-] Dreyns@lemmy.ml 6 points 6 months ago

No. Just. No. One is just a complex logic gate with a bunch of if, the other is a generative ia. Those are two VERY different things. It's like comparing a rc car with a cargo baot, they are simply nothing alike.

[-] Hackworth@lemmy.world 2 points 6 months ago

Which AI is the RC car?

[-] Duamerthrax@lemmy.world 4 points 6 months ago

Does a pocket calculator count as simulating intelligence? You should work on simulating intelligence.

[-] Hackworth@lemmy.world 1 points 6 months ago

Is Doom running on the calculator?

[-] Dreyns@lemmy.ml 2 points 6 months ago

Ah yes now that you made a fool of yourself you start acting like one to play it cool. You really out did yourself on the personal development today didn't you ? :)

[-] Hackworth@lemmy.world 2 points 6 months ago

The salt runs deeper than I expected.

[-] Duamerthrax@lemmy.world 2 points 6 months ago

yes

But you don't seem to understand the difference between a simple Turing Machine and a Machine Learning models.

[-] Hackworth@lemmy.world 2 points 6 months ago

I understand them both well enough to implement them in my projects. I don't see why people are anything other than excited about the implementation of more capable AI in games. Are these initial implementations garbage? Probably, but that's just growing pains, So what is it about gen AI that actually bothers people?

[-] Duamerthrax@lemmy.world 1 points 5 months ago

So what is it about gen AI that actually bothers people?

It's being used corporate suits to replace talented artists, writers, programmers, and voice actors and make their shareholders happy. Although this is Ubisoft, so they already making substandard products anyway. I mean, how do you fuck up the login system for your online table top games as much as they did?

[-] Hackworth@lemmy.world 1 points 5 months ago

So I work in a creative industry (video production), and have for like three decades. If A.I. can do a lot of the work I do just as well, no part of me wants to continue to do that work. Most of what I get paid for is not "art" in the sense that it expresses some fundamental drive in me. But I do love collaborating with A.I.s to create things that I would've never been able to do on my own (and that A.I. would have never been able to do without me). This is where things are going, and I totally grant that greedy corpos doing greedy corpo shit is not to be lauded. But that's an Ubisoft problem, not a gen AI problem. People are the issue with A.I.

this post was submitted on 17 May 2024
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