this post was submitted on 24 Mar 2024
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Warframe
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You're going to want to do quests when they become available and the Star Chart is generally more important than the Open Worlds (Dungeons as you call them). They unlock new quests and more of the story, and more stuff is from them than the Open Worlds. Some gameplay tips:
Weapon mods: Damage categories are multiplicative to each-other, multiple mods within a category are additive. So, you'll do a lot more damage if you put different categories on than stack up any individual one. The categories are Basic(ex Serration), Elemental (ex Cryo Rounds), Multi-Shot (ex Split Chamber), Critical (ex Vital Sense), & Faction (ex Bane of Grineer). Note: Faction damage only works on the specified faction.
Damage Types: There's several types of health and they each take more or less damage up to a plus or minus 75% based on which damage type you're doing. The common health types are Ferrite Armor(Grineer), Shields(Corpus), Infested Flesh(Infested). To do the most damage use Corrosive Damage against Grineer, Magnetic against Corpus, and Gas against Infested. These are all hybrid elements made with two different elemental mods. Note: This is something of an exception to the above point, making the right element is worth the extra mod but otherwise add a category of damage.
Weapon Presets: When you view a weapon or warframe you'll see an A, B, and C at the top of the menu. These are your presets, you can set up any piece of equipment three ways and be able to easily change between those three builds without needing to take notes or memorize it and manually make the alterations. This makes making use of the first two points much less of a hassle. Note: You can rename them so you can tell at a glance which preset does what even if you've been away for a while.
Survival: You have both Shield and Health in most Warframes. The Shield takes 50% damage from all sources except Viral & Toxic which ignore shields entirely (for you and the enemy). Then you have health which takes an amount of damage based on your armor number. Some Warframes primarily use Health while others primarily use Shield to stay alive. Gauss is a 'shield-frame', meaning that he relies on his shield. As such you're going to want to focus on improving his shield capacity and regeneration when you're feeling a little too squishy. Note: Shield frames struggle fighting the Infested because they use Toxic & Viral, Health frames almost universally have an ability that allows them to self-heal and they need high armor to stay alive.
Agility: Speed is life if you have fast reaction time. The faster you move the more inaccurate the enemies are. I believe this is more than a linear relationship (ie you go n faster they shoot n+x less accurately). Most Warframes can move fast enough to dodge most incoming fire if you've got the reaction time to handle it. Gauss and Volt are the best warframes for taking advantage of this.
Nightmare Mode: As you unlock more of the Star Chart you'll occasionally find one or several missions you've unlocked highlighted in red with a little swirl icon. When this happens you can choose to do that mission with an added penalty that it will show you. If you complete the mission you will receive a Nightmare Mod each of which has two positive effects. These things are frequently worth the effort and you'll frequently be able to get randoms to help if you run it open to the public. If it's too hard or just annoying ignore them, the mods are nice to have but you could trade for them or just forget about them for now.
I think I'll stop for now as it's past time for me to get to bed and I don't want to make this too big a post.
Yeah I was about to hit the hay myself but I didn’t know you could combine elements I was using just one (like shock or fire) since I thought they’d cancel out. But let’s say I use my ability that puts out a ring of heat or cold, can I then use a weapon that has a shock mod to make those combination elements or does it have to be from the one weapon
If you have two elemental mods they'll combine to make one combination element. In the menu you can search for Viral, Magnetic, Radiation, Blast, Gas, or Corrosive and it'll show you which two elements make it if you have both of them. Or if you're still hunting down staple mods you can reference Damage on the wiki to know what to look for. Unfortunately it has to be on the same item to make a combo element. You can't modify what element your powers do on the fly.
Alright thanks for the info
No problem. This is mostly centered on beginners, there's more for when you're a bit further in the game but didn't want the tips to be overwhelming or unhelpful to where you are currently. The only semi-advanced thing was calling out that Faction damage is good. Since it does nothing to all other factions some people discount it. Learning to use it now should save you pain in the future.
Ooh ok
Yeah I was definitely kinda shrugging it off too
But I’m assuming an upgraded faction damage plus that factions element weakness means big damage
Oh yeah, it really is. I was going to type up a big reply with a lot of math but it's a little overwhelming so I'll just lay out the hypothetical and show the results:
Imagine a gun that does 10 damage. Nice round number that's easy to multiply. If we use max-ranked mods from each category (and using the basic versions, not any special ones) and then factor in the bonus damage from doing the right damage type your 10 damage per shot gun now does 340.7 damage per shot (on average, including mutlishot and crits). Then let's run through again and only leave off the faction damage. Your 10 damage gun now only does 286.2 damage per shot, 54.5 damage less than with it. This difference only gets more exaggerated the bigger the base number your weapon does is.
Note: This math isn't perfectly accurate as it assumes the weapon's base damage isn't going to be modified by what type of health your hitting. This damage type accounts for a very small proportion of the overall damage so while your numbers won't be exactly as shown it should be close.
I only skimmed the comment but having damage in the hundreds seems much larger than in the tens