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What does the future hold for #Rendering in #Godot? ๐Ÿ’ญ

If this is a question you frequently ask yourself, we have just the article for you:

Find a list of recent changes to the rendering system, as well as a selection of #Priorities the team aims to focus on this year ๐Ÿฅ‡๐Ÿฅˆ๐Ÿฅ‰

https://godotengine.org/article/rendering-priorities-january-2024/

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[-] vadersb@mastodon.gamedev.place 1 points 11 months ago

@godotengine@mastodon.gamedev.place It's strange how 2d batching is nowhere in the plans. The issue is raised in developer discussions all the time, to the point that it's often advised to use Godot V3 for mobile 2D games

[-] godotengine@mastodon.gamedev.place 1 points 11 months ago

@vadersb@mastodon.gamedev.place it is on the team's radar! ๐Ÿ“ป

In the meantime, maybe someone on the forum () has a workaround that could help

this post was submitted on 16 Jan 2024
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