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Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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More room types always add to the game (not everyone hates the crystal rooms by the way), I would even like more floor types so that different runs feel more unique. Can't wait for the new playstyle of the new Hero. Third subclass for 6 Heroes would truly bring the game to a new level. Graphics update could turn out to be amazing or meh.
Yeah I agree that graphical updates are the potentially riskiest of any of these things. It's something I want to do, but only if it's done right. I expect some players will demand the old graphics back no matter what of course, but if the new art is done well it should substantialy elevate the game for most people.