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Creating GodotOS - Devlog 2
(popcar.bearblog.dev)
Welcome to the programming.dev Godot community!
This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.
Make sure to follow the Godot CoC while chatting
We have a matrix room that can be used for chatting with other members of the community here
We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent
The MSDF setting is a great find! I'm playing around with UI on mobile and combining the content scale factor with that setting for crisp fonts is super useful for that, thank you very much for publishing this. Your project is a great way to explore Godot's capabilities regarding (non-game) UI and find out where the painful shortcomings lie.
It's worth reading the Using Fonts section in the official docs if you want to make text as nice as possible, it has so much info. The thing is, some settings might be better than others depending on the font.
But in general I found these my favorite settings:
MSDF on (pretty much needed if you change the scale on runtime)
Normal hinting (AKA full hinting): Makes text aggressively sharper when the text is small. Looks a bit aliased but it's so much easier to read imo
Mipmaps off. It clashes with full hinting and makes text slightly blurry.
Everything else should stay at default.