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Starfield is Going to be “a Modder’s Paradise” – Todd Howard
(gamingbolt.com)
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My favourite example of Bethesda going quantity over quality is when they looked at New Vegas, saw that every gamer and their (cyber)dog said they loved the dialogue, and Todd's takeaway from that was "Soooo...we should fully voice the player character...twice over?"
Oh, and there's a reason they went to a dialogue wheel...