1572
Gamedev and linux
(treebrary.pone.social)
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME
away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
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Original /r/linux_gaming pengwing by uoou.
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I've never once touched the logs button until I used linux. Over my time asking for help with anything wrong on my machine I've been asked to provide logs, replication steps, what went wrong and what's supposed to happen. This has trained me to be a good reporter and sometimes these issues help me fix them myself. Thank you Linux community for providing these skills. This isn't gaming industry specific but even with things like protonvpn, vmware, virtualbox, and stuff on Arch I use.
Part of it too is that logging on Windows is just dogshit. No one uses event viewer so it's not like the end user even knows where to look for logs, and most of the shit in there is like"lol computer crashed and idk why go fuck yourself"
TIL
Some games have such community, that it treats life as this game. For example community of certain factory optimization simulator was so enlightened, that optimized it and made 30% faster.