Divinity Original Sin 2 if you don't know the acronym.
My biggest problem with DOS2 is that it each battle felt a little too punishing and always ended up needed cheesing. I never got off the first island. At level 5 I thought I was soft locked out of progressing because my build choices couldn't get through a battle. Every fight felt like the whole kitchen sink is thrown at me and I don't have the tools necessary to survive any of it. As hard as I tried to like the game I ended up giving up on it.
My biggest blocks were Radeka and Gareth. Radeka I cheese off to the side but ended up getting chewed apart by the zombies and spit to death by the beetles. Trying to save Gareth is just futile as it's too many men who can whittle me down to one party member in a matter of a few turns while I struggle to do anything. Don't even get me started on the ambush battle that just wipes the floor with me by turn 4. I even went back to Fort Joy and finished off some battles that I left there. I really felt like I needed to kill every last NPC on the island to gain any progression in that game though. The sad part is, I like a challenge. But try after try after try after try after try of the same battle over and over again made the game go from a challenge to it's just cheap. So I gave up.
Is the combat on that same level in BG3?
Yeah exactly, it's a UI problem, not a rule problem. The indicator is subtle and the fact that left clicking the ground has your character move means if you miss the hot bar you just start walking away from who you're fighting.