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What makes a good battlemap?
(sh.itjust.works)
Share your battlemaps for tabletop RPG uses.
Remember: Be Respectful Stay on Topic Shared Maps Should Be Accessible (no paywalls) No Requests, Promotions, etc. No Etsy, Fiverr, Linktree No AI generated Images No Spamming Multiple Posts--
Mechanically: Good lines of movement for players, especially if you are playing on a VTT.
Too many times I see maps that may "look good" but the games between pillars, or corridors, don't line up well with the grid and players have to edge through, or sometimes can't fit when it looks like they should.
Design: Nothing worse than a castle with a 50 foot corridor ending up at a broom closet. Rooms, layout should be at least partially logical in my mind. If players can guess on what the next room may contain based on clues in previous areas, makes everyone feel good about themselves!