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submitted 1 year ago by Deft@lemmy.fmhy.ml to c/dnd@lemmy.world

classic question.

I know most people prefer 4 but I'm running an online game (Waterdeep Dragon Heist) and was curious how bad a six person online game might be?

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[-] Sunforged@lemmy.world 6 points 1 year ago

Nah, you just need to be upfront about what is expected from players during combat.

You need to make it clear that it is up to each player to stay engaged when it is not their turn, little things like cheering their party members go a long way to staying involved when it's not their turn.

They need to be considering what they plan on doing before it's their turn. Part of that you the DM can assist with by announcing whose turn it is and who is next.

6 player combat can be a slog if these are not adhered to.

[-] Deft@lemmy.fmhy.ml 3 points 1 year ago

not all players are well seasoned I'm a little worried they won't be able to do that

[-] Gormolius@lemmy.one 2 points 1 year ago

Might be worth discussing turn timers at session 0, see how they feel about it and make it clear it's a big group and this is something you all need to consider.

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this post was submitted on 16 Jun 2023
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