[-] UnfinishedProjects@lemmy.zip 3 points 1 week ago

Thanks for joining and contributing to the discussions already!

[-] UnfinishedProjects@lemmy.zip 14 points 1 week ago

I'm just going to copy and paste this here from my other cross post:

lol, yeah - its not lost on me that Lemmy is a forum, if that is what you are getting at. But I personally equate lemmy to reddit, and while there are subs for niche topics, the idea of a standalone forum for my specific purpose seems like it has more of an opportunity to create the "small, close knit" type of community that doesn't seem to fit within the Lemmy sphere.

I could totally be wrong, and maybe its nostalgia, but something about a good old forum seems to bring something different to the table in my eyes.

[-] UnfinishedProjects@lemmy.zip 7 points 1 week ago

lol, yeah - its not lost on me that Lemmy is a forum, if that is what you are getting at. But I personally equate lemmy to reddit, and while there are subs for niche topics, the idea of a standalone forum for my specific purpose seems like it has more of an opportunity to create the "small, close knit" type of community that doesn't seem to fit within the Lemmy sphere.

I could totally be wrong, and maybe its nostalgia, but something about a good old forum seems to bring something different to the table in my eyes.

28

cross-posted from: https://lemmy.zip/post/58932519

Hey everyone, with the new Discord changes, I decided it was a great excuse for me to finally try to ditch discord. I mostly used discord for my creative endeavors through the years (collaborating on projects, help with software - looking at you Blender and Godot, and etc) but now I really only have my small community that I was trying to start back up based on my board game project.

As someone who drifts from project to project, and often tries to find other people who want to participate in projects - this forum is meant to fill two needs:

  1. A communication and contributor hub for the various open source and creative commons projects I am currently working on, as well as a centralized location to access information and assets for said projects.
  2. A place for other creative individuals to network, collaborate, and share their own projects - or even simply chat and meet like minded individuals.

I am a huge advocate for the creative commons, open source software, and the overall Libre community that counters the capitalist models that are so prevalent in the online space. While members of this community don't need to share these same ideals, I would like to foster a community that can lift up and encourage others who contribute to this space. It would be nice if we could create a community where people help and contribute to each others creative endeavors and improve the FOSS/CC community.

And honestly, I kind of miss the days when forums were the primary form of communication, before discord - so I am excited to see if this community can take off at all.


The community is non existent at the moment, but if any of you would be willing to check it out and stick around for a while to see if we can grow - I would be greatly appreciative. If anyone has feedback for improvement or ideas for direction of the forum, I would love to hear any and all constructive criticism.

32
submitted 1 week ago* (last edited 1 week ago) by UnfinishedProjects@lemmy.zip to c/technology@lemmy.world

cross-posted from: https://lemmy.zip/post/58932519

Hey everyone, with the new Discord changes, I decided it was a great excuse for me to finally try to ditch discord. I mostly used discord for my creative endeavors through the years (collaborating on projects, help with software - looking at you Blender and Godot, and etc) but now I really only have my small community that I was trying to start back up based on my board game project.

As someone who drifts from project to project, and often tries to find other people who want to participate in projects - this forum is meant to fill two needs:

  1. A communication and contributor hub for the various open source and creative commons projects I am currently working on, as well as a centralized location to access information and assets for said projects.
  2. A place for other creative individuals to network, collaborate, and share their own projects - or even simply chat and meet like minded individuals.

I am a huge advocate for the creative commons, open source software, and the overall Libre community that counters the capitalist models that are so prevalent in the online space. While members of this community don't need to share these same ideals, I would like to foster a community that can lift up and encourage others who contribute to this space. It would be nice if we could create a community where people help and contribute to each others creative endeavors and improve the FOSS/CC community.

And honestly, I kind of miss the days when forums were the primary form of communication, before discord - so I am excited to see if this community can take off at all.


The community is non existent at the moment, but if any of you would be willing to check it out and stick around for a while to see if we can grow - I would be greatly appreciative. If anyone has feedback for improvement or ideas for direction of the forum, I would love to hear any and all constructive criticism.

6
submitted 1 week ago* (last edited 1 week ago) by UnfinishedProjects@lemmy.zip to c/creative@beehaw.org

cross-posted from: https://lemmy.zip/post/58932519

Hey everyone, with the new Discord changes, I decided it was a great excuse for me to finally try to ditch discord. I mostly used discord for my creative endeavors through the years (collaborating on projects, help with software - looking at you Blender and Godot, and etc) but now I really only have my small community that I was trying to start back up based on my board game project.

As someone who drifts from project to project, and often tries to find other people who want to participate in projects - this forum is meant to fill two needs:

  1. A communication and contributor hub for the various open source and creative commons projects I am currently working on, as well as a centralized location to access information and assets for said projects.
  2. A place for other creative individuals to network, collaborate, and share their own projects - or even simply chat and meet like minded individuals.

I am a huge advocate for the creative commons, open source software, and the overall Libre community that counters the capitalist models that are so prevalent in the online space. While members of this community don't need to share these same ideals, I would like to foster a community that can lift up and encourage others who contribute to this space. It would be nice if we could create a community where people help and contribute to each others creative endeavors and improve the FOSS/CC community.

And honestly, I kind of miss the days when forums were the primary form of communication, before discord - so I am excited to see if this community can take off at all.


The community is non existent at the moment, but if any of you would be willing to check it out and stick around for a while to see if we can grow - I would be greatly appreciative. If anyone has feedback for improvement or ideas for direction of the forum, I would love to hear any and all constructive criticism.

3

cross-posted from: https://lemmy.zip/post/58932519

Hey everyone, with the new Discord changes, I decided it was a great excuse for me to finally try to ditch discord. I mostly used discord for my creative endeavors through the years (collaborating on projects, help with software - looking at you Blender and Godot, and etc) but now I really only have my small community that I was trying to start back up based on my board game project.

As someone who drifts from project to project, and often tries to find other people who want to participate in projects - this forum is meant to fill two needs:

  1. A communication and contributor hub for the various open source and creative commons projects I am currently working on, as well as a centralized location to access information and assets for said projects.
  2. A place for other creative individuals to network, collaborate, and share their own projects - or even simply chat and meet like minded individuals.

I am a huge advocate for the creative commons, open source software, and the overall Libre community that counters the capitalist models that are so prevalent in the online space. While members of this community don't need to share these same ideals, I would like to foster a community that can lift up and encourage others who contribute to this space. It would be nice if we could create a community where people help and contribute to each others creative endeavors and improve the FOSS/CC community.

And honestly, I kind of miss the days when forums were the primary form of communication, before discord - so I am excited to see if this community can take off at all.


The community is non existent at the moment, but if any of you would be willing to check it out and stick around for a while to see if we can grow - I would be greatly appreciative. If anyone has feedback for improvement or ideas for direction of the forum, I would love to hear any and all constructive criticism.

65

Hey everyone, with the new Discord changes, I decided it was a great excuse for me to finally try to ditch discord. I mostly used discord for my creative endeavors through the years (collaborating on projects, help with software - looking at you Blender and Godot, and etc) but now I really only have my small community that I was trying to start back up based on my board game project.

As someone who drifts from project to project, and often tries to find other people who want to participate in projects - this forum is meant to fill two needs:

  1. A communication and contributor hub for the various open source and creative commons projects I am currently working on, as well as a centralized location to access information and assets for said projects.
  2. A place for other creative individuals to network, collaborate, and share their own projects - or even simply chat and meet like minded individuals.

I am a huge advocate for the creative commons, open source software, and the overall Libre community that counters the capitalist models that are so prevalent in the online space. While members of this community don't need to share these same ideals, I would like to foster a community that can lift up and encourage others who contribute to this space. It would be nice if we could create a community where people help and contribute to each others creative endeavors and improve the FOSS/CC community.

And honestly, I kind of miss the days when forums were the primary form of communication, before discord - so I am excited to see if this community can take off at all.


The community is non existent at the moment, but if any of you would be willing to check it out and stick around for a while to see if we can grow - I would be greatly appreciative. If anyone has feedback for improvement or ideas for direction of the forum, I would love to hear any and all constructive criticism.

[-] UnfinishedProjects@lemmy.zip 6 points 1 week ago

I've hardly used it so far, but simpleX seems promising from my limited knowledge. I highly suggest checking it out.

26

This is probably a long shot, but I was wondering if anyone would be interested in helping me make a gamified Spanish vocabulary web application.

For context I'm working on this Chinese vocab app Repository: https://github.com/GreenAnts/HSK-3.0-Study-Game Website: https://greenants.github.io/HSK-3.0-Study-Game/

I was hoping to either: a. expand it to multiple languages and beef up the actual "gameplay" to feel more gamified and less like a flashcard app - while still keeping the high vocab repetition. (someone on Lemmy recommended making it like the game "minutequest" which I was not previously familiar with, but might be a good direction) b. create a separate application all together, focused purely on Spanish.

The primary goal for the app is:

  • Libre: Free and open source, easily accessible via browser, now sign-in, etc.
  • Vocab focused: Not trying to "teach" the language or create yet another "duolingo" clone. I want it to feel more like an Anki deck to get high repetition of vocabulary in.
  • Gamified: Too many "gamified" apps are not actually fun or even interesting in my opinion. I always have a hard time sticking with things, and I want to create something that is easy to open up and get addicted to the repetition enough to actually want to use it and start memorizing vocabulary.

Disclaimer: I have some programming experience, but I am pretty much a beginner without much work experience in the programming/IT field, and have been relying on "vibe coding" mostly to get work on these projects. While I know that is a huge turn-off, my main goal is to get the app actually created and usable - and if other experienced devs are willing to contribute, then obviously we would be able to have more maintainable infrastructure non-reliant on "ai-slop".

Like I said, I know this is a long shot, but I figured I would reach out and try regardless. Right now I was just starting to go through and create a rough draft of vocab words (https://github.com/GreenAnts/Spanish-Vocabulary) and will try to build up a foundational JSON before kicking off the web app. If anyone is interested in contributing I would love some help :)


Also, (mostly) shameless plug for my other long term project that I am hoping to get collaborators on [https://github.com/GreenAnts/Amalgam_Webgame] - an abstract 2 player strategy board game.


Anyways, regardless - I hope everyone out there is having a good day, and staying safe in these crazy times. ✊

12

cross-posted from: https://lemmy.zip/post/58663641

This is still a work in progress, and I would love for other people to contribute to grow this project.

I think given some more attention, this could turn into a valuable asset for language learning of many different languages (could easily be modified for Japanese) - as I personally find it slightly more entertaining than standard flashcards. And if you are anything like me, learning something is more about staying interested and motivated than it is anything else.

Repository: https://github.com/GreenAnts/HSK-3.0-Study-Game WebApp: https://greenants.github.io/HSK-3.0-Study-Game/

While it isn't anything super special, I do think it is more effective (at least for me) than simply using Anki flashcards, as it keeps me slightly more entertained and interested - but I think the project could definitely be gamified a bit more. The primary goal of this project is to eventually create something that actually keeps the user interested in drilling through vocabulary.


Disclaimer: The project is mostly just a couple files, and was put together with AI, not using any type of framework or anything. If the project gets future collaborators, we would likely need to refactor the project to be more workable.

[-] UnfinishedProjects@lemmy.zip 7 points 2 weeks ago

Thanks! Hopefully some more experienced people eventually contribute, so I am not just slowly throwing code at a wall with AI, lol.

[-] UnfinishedProjects@lemmy.zip 13 points 2 weeks ago* (last edited 2 weeks ago)

The hanzi drawing needs to be a bit more lenient, I can’t draw that accurately in a small touch zone on my phone

The Hanzi section is using a open source library (https://hanziwriter.org/) - so I'll have to see if they have an easy way to adjust this.

杯子 and 杯 can both show up at the same time as “cup; glass” but only one button will work for each

Ahh yeah, I have noticed this issue - and am not sure yet the best way to tackle duplicates. I guess for now I am going to just say "it's a feature, not a bug" /s - lol. It's like those memory games where you have to remember the correct one lmao. No, but in all seriousness, yeah - I need to tackle this. (there are a few other issues still needing fixed too - like the font selection to choose different fonts)

This is awesome!

Thanks! It definitely needs work - but I think its at least functional enough to be useful(ish).

[EDIT]: Thinking more about the duplicates: I am not a Chinese speaker, so I wouldn't feel comfortable doing it, but someone who has more nuance to the differences in the words could probably just update the JSON translations so that duplicates don't exist. The JSON data for all the translations were harvested from APIs - but could easily by hand tweaked by a knowledgeable person.

[EDIT 2] Fixed leniency - easier to draw and not be as precise on the hanzi writer.

115

This is still a work in progress, and I would love for other people to contribute to grow this project.

I think given some more attention, this could turn into a valuable asset for language learning of many different languages (could easily be modified for Japanese) - as I personally find it slightly more entertaining than standard flashcards. And if you are anything like me, learning something is more about staying interested and motivated than it is anything else.

Repository: https://github.com/GreenAnts/HSK-3.0-Study-Game WebApp: https://greenants.github.io/HSK-3.0-Study-Game/

While it isn't anything super special, I do think it is more effective (at least for me) than simply using Anki flashcards, as it keeps me slightly more entertained and interested - but I think the project could definitely be gamified a bit more. The primary goal of this project is to eventually create something that actually keeps the user interested in drilling through vocabulary.


Disclaimer: The project is mostly just a couple files, and was put together with AI, not using any type of framework or anything. If the project gets future collaborators, we would likely need to refactor the project to be more workable.

8

cross-posted from: https://lemmy.zip/post/58447087

Hey everyone! First off, I'm new to Lemmy and not sure if this is the right place to post - still getting the hang of the federated stuff, and I'm on mobile ATM, so makes it a bit more difficult - but I wanted to share a project I've been working on for many years, on and off.

I'm mainly posting to see if anyone might be interested in contributing - although I know that may be a long shot. I've posted this information below on Reddit /r/INAT and I'm not sure if Lemmy has a specific community for this type of thing, but I couldn't find a specific community so I am posting it here. If this is not the right place, of course just let me know and I can delete the post (or of course a mod can remove).

Background: I have designed a two player abstract strategy board game that I have worked on for more than 10 years - on and off. I have made many attempts to digitize the game to allow online play, but have never managed to finish the project. I am making this attempt again, and thanks to the improvements in LLM coding, I have made quite the progress. But still, I am a very amateur programmer - and have finally decided that the best chance this project has of success is to license the game into the Creative Commons (CC-BY) and Open Source (GNU GPL).

Current Status: The game is currently already implemented to work in the browser against the computer player - but the current computer logic is extremely bad at the game, and will need to be drastically improved. The physical board game rules are complete, and this is just the digital adaptation, however, since this is a open source (and hopefully communty community developed) project I expect the the gameplay to adapt and evolve with rule variations to be implemented for custom gameplay.

Current Contributors: Currently, I have used free AI LLMs to get this current version of the game to where it is at, so the code base will likely need refactored. I posted on INAT a while ago, and there are a few people who have joined the discord and began showing interest in contributing, with one person creating a refactor plan to switch over to the boardgame.io framework, rather than the current vanilla javascript. While this has yet to be implemented, I think it is a solid that we should refactor into eventually.

Who are we looking for: This is my first attempt at trying to digitize this game since releasing it into the creative commons/open source, and I am hopeful that others might be interested in contributing. I am not looking for any specific skillset or requirments to join the project - as I want this to become a game where the players have the capability to be involved in the development process. While programmers are much needed, we can also greatly increase our chances of success (which I measure simply by the amount of plyers who actually play/are involved with the game) by having contributors who can create sound effects, music, art assets, web design, or even simply playtesting the game or spreading the word to find players (honestly, the game is quite niche, and building up a player base will likely not come easily). So in short, anyone and everyone is welcome. . . just hop into the discord and contribute what/when you want or can, with no pressure or obligations.

"Portfolio": https://www.patreon.com/posts/113134314?collection=787282 note: While this isn't strictly a portfolio in the traditional sense, I have written about the long journey of attempting to develop this game over the many years with various teams of people. The other posts on my Patreon, as well as the many links below of the game progress will hopefully suffice to provide a decent amount of background in lieu of a traditional portfolio.

Links: Github Repository (GNU GPL Version 3): https://github.com/GreenAnts/Amalgam_Webgame

Playable Game, with rules integrated: https://greenants.github.io/Amalgam_Webgame/ note: This is the actual product we are working to develop - currently has a lot of placeholder text, but the gameplay is working against the (unskilled) player bot.

Other ways to play, no rules integration Screentop.gg - https://screentop.gg/@Anthony/Amalgam Tabletop Simulator - https://steamcommunity.com/sharedfiles/filedetails/?id=1402132394&searchtext=amalgam

Discord Server: https://discord.gg/gKHjJNBWAd

Video Tutorial: https://youtu.be/LZD5h4siXVM

Board Game Geek (BGG): https://boardgamegeek.com/boardgame/433428/amalgam

Main Website (old): https://www.amalgamboardgame.com/ note: this is mostly used to host the rules, but the playable game link above will likely be replacing this eventually.

Rule-book: Option 1: https://github.com/GreenAnts/Amalgam_Webgame/tree/main/assets/Rulebook Option 2: https://imgur.com/a/amalgam-board-game-rules-0lTmlgR Option 3: The "Main Website (old)" link above

14

cross-posted from: https://lemmy.zip/post/58447087

Hey everyone! First off, I'm new to Lemmy and not sure if this is the right place to post - still getting the hang of the federated stuff, and I'm on mobile ATM, so makes it a bit more difficult - but I wanted to share a project I've been working on for many years, on and off.

I'm mainly posting to see if anyone might be interested in contributing - although I know that may be a long shot. I've posted this information below on Reddit /r/INAT and I'm not sure if Lemmy has a specific community for this type of thing, but I couldn't find a specific community so I am posting it here. If this is not the right place, of course just let me know and I can delete the post (or of course a mod can remove).

Background: I have designed a two player abstract strategy board game that I have worked on for more than 10 years - on and off. I have made many attempts to digitize the game to allow online play, but have never managed to finish the project. I am making this attempt again, and thanks to the improvements in LLM coding, I have made quite the progress. But still, I am a very amateur programmer - and have finally decided that the best chance this project has of success is to license the game into the Creative Commons (CC-BY) and Open Source (GNU GPL).

Current Status: The game is currently already implemented to work in the browser against the computer player - but the current computer logic is extremely bad at the game, and will need to be drastically improved. The physical board game rules are complete, and this is just the digital adaptation, however, since this is a open source (and hopefully communty community developed) project I expect the the gameplay to adapt and evolve with rule variations to be implemented for custom gameplay.

Current Contributors: Currently, I have used free AI LLMs to get this current version of the game to where it is at, so the code base will likely need refactored. I posted on INAT a while ago, and there are a few people who have joined the discord and began showing interest in contributing, with one person creating a refactor plan to switch over to the boardgame.io framework, rather than the current vanilla javascript. While this has yet to be implemented, I think it is a solid that we should refactor into eventually.

Who are we looking for: This is my first attempt at trying to digitize this game since releasing it into the creative commons/open source, and I am hopeful that others might be interested in contributing. I am not looking for any specific skillset or requirments to join the project - as I want this to become a game where the players have the capability to be involved in the development process. While programmers are much needed, we can also greatly increase our chances of success (which I measure simply by the amount of plyers who actually play/are involved with the game) by having contributors who can create sound effects, music, art assets, web design, or even simply playtesting the game or spreading the word to find players (honestly, the game is quite niche, and building up a player base will likely not come easily). So in short, anyone and everyone is welcome. . . just hop into the discord and contribute what/when you want or can, with no pressure or obligations.

"Portfolio": https://www.patreon.com/posts/113134314?collection=787282 note: While this isn't strictly a portfolio in the traditional sense, I have written about the long journey of attempting to develop this game over the many years with various teams of people. The other posts on my Patreon, as well as the many links below of the game progress will hopefully suffice to provide a decent amount of background in lieu of a traditional portfolio.

Links: Github Repository (GNU GPL Version 3): https://github.com/GreenAnts/Amalgam_Webgame

Playable Game, with rules integrated: https://greenants.github.io/Amalgam_Webgame/ note: This is the actual product we are working to develop - currently has a lot of placeholder text, but the gameplay is working against the (unskilled) player bot.

Other ways to play, no rules integration Screentop.gg - https://screentop.gg/@Anthony/Amalgam Tabletop Simulator - https://steamcommunity.com/sharedfiles/filedetails/?id=1402132394&searchtext=amalgam

Discord Server: https://discord.gg/gKHjJNBWAd

Video Tutorial: https://youtu.be/LZD5h4siXVM

Board Game Geek (BGG): https://boardgamegeek.com/boardgame/433428/amalgam

Main Website (old): https://www.amalgamboardgame.com/ note: this is mostly used to host the rules, but the playable game link above will likely be replacing this eventually.

Rule-book: Option 1: https://github.com/GreenAnts/Amalgam_Webgame/tree/main/assets/Rulebook Option 2: https://imgur.com/a/amalgam-board-game-rules-0lTmlgR Option 3: The "Main Website (old)" link above

[-] UnfinishedProjects@lemmy.zip 4 points 2 weeks ago

Yeah, I'm not a huge fan of the AI approach, I would love to build it without, but I simply am not a good enough programmer to do it without (I have tried in the past, but eventually give up).

AI has allowed me to actually get the digital version farther than I have ever gotten it before - and on one hand it's nice that I can actually create something, but on the other hand I am afraid it will turn off people who would have otherwise possibly been interestes in contributing. . . But without anything created at all, I would have probably a harder time getting contributors - so a catch 22 in a small way.

But yeah, my current plan is to try and get the project as far as I can using AI, in the hopes that an experienced programmer will eventually be interested in contributing and cleaning up the mess I've made. Probably not the smartest strategy, lol, but it's the only one I've got. ¯_(ツ)_/¯

[-] UnfinishedProjects@lemmy.zip 4 points 2 weeks ago

So essentially it's just another instance? Do I need to create an account on a piefed instance to get the benefits of piefed vs Lemmy (which I'm not sure what I would actually get different).

[-] UnfinishedProjects@lemmy.zip 15 points 2 weeks ago

I just signed up for lemmy (brand new here). Can someone help explain piefed? I looked it up and it seems it used the same protocalls? I downloaded voyager app to use Lemmy - do I need to do something else to use piefed? I'm sort of confused, because a cursory search sounds like piefed works on voyager as well. . . If I'm already on Lemmy, am I basically also on piefed, just a different instance?

Sorry, hopefully someone who is smarter can eli5?

[-] UnfinishedProjects@lemmy.zip 8 points 2 weeks ago

Thanks for the info, I was not entirely aware about the fact that they recently changes their proprietary software approach.

[-] UnfinishedProjects@lemmy.zip 8 points 2 weeks ago

Ah, ok - yeah I can definitely see how for gaming it might not be ideal. I've never thought Linux was all that smooth of a transition for gamers though, no matter what OS you're using - but I guess that heavily depends on the games you're playing.

[-] UnfinishedProjects@lemmy.zip 7 points 2 weeks ago

What would be considered "bare" about it? Granted, I'm not gaming on it or anything, but I've found it to work pretty well out of the box, just downloading software as I need - but nothing that has caused any sort of headache due to missing drivers or anything like that.

To me it seems like it would be pretty simple for most people to switch over from windows - albiet maybe not for the super beginners that have never seen a command line - but for most semi-tech literate, I would think it would be a decent entry into Linux.

Genuinely curious what is actually stripped down or missing, because maybe it's just something that I'm not even aware that I'm missing out on, lol

164

I distro hopped for a bit before finally settling in Debian (because Debian was always mentioned as a distro good for servers, or stable machines that are ok with outdated software)

And while I get that Debian does have software that isn't as up to date, I've never felt that the software was that outdated. Before landing on Debian, I always ran into small hiccups that caused me issues as a new Linux user - but when I finally switched over to Debian, everything just worked! Especially now with Debian 13.

So my question is: why does Debian always get dismissed as inferior for everyday drivers, and instead mint, Ubuntu, or even Zorin get recommended? Is there something I am missing, or does it really just come down to people not wanting software that isn't "cutting edge" release?

8

cross-posted from: https://lemmy.zip/post/58447087

Hey everyone! First off, I'm new to Lemmy and not sure if this is the right place to post - still getting the hang of the federated stuff, and I'm on mobile ATM, so makes it a bit more difficult - but I wanted to share a project I've been working on for many years, on and off.

I'm mainly posting to see if anyone might be interested in contributing - although I know that may be a long shot. I've posted this information below on Reddit /r/INAT and I'm not sure if Lemmy has a specific community for this type of thing, but I couldn't find a specific community so I am posting it here. If this is not the right place, of course just let me know and I can delete the post (or of course a mod can remove).

Background: I have designed a two player abstract strategy board game that I have worked on for more than 10 years - on and off. I have made many attempts to digitize the game to allow online play, but have never managed to finish the project. I am making this attempt again, and thanks to the improvements in LLM coding, I have made quite the progress. But still, I am a very amateur programmer - and have finally decided that the best chance this project has of success is to license the game into the Creative Commons (CC-BY) and Open Source (GNU GPL).

Current Status: The game is currently already implemented to work in the browser against the computer player - but the current computer logic is extremely bad at the game, and will need to be drastically improved. The physical board game rules are complete, and this is just the digital adaptation, however, since this is a open source (and hopefully communty community developed) project I expect the the gameplay to adapt and evolve with rule variations to be implemented for custom gameplay.

Current Contributors: Currently, I have used free AI LLMs to get this current version of the game to where it is at, so the code base will likely need refactored. I posted on INAT a while ago, and there are a few people who have joined the discord and began showing interest in contributing, with one person creating a refactor plan to switch over to the boardgame.io framework, rather than the current vanilla javascript. While this has yet to be implemented, I think it is a solid that we should refactor into eventually.

Who are we looking for: This is my first attempt at trying to digitize this game since releasing it into the creative commons/open source, and I am hopeful that others might be interested in contributing. I am not looking for any specific skillset or requirments to join the project - as I want this to become a game where the players have the capability to be involved in the development process. While programmers are much needed, we can also greatly increase our chances of success (which I measure simply by the amount of plyers who actually play/are involved with the game) by having contributors who can create sound effects, music, art assets, web design, or even simply playtesting the game or spreading the word to find players (honestly, the game is quite niche, and building up a player base will likely not come easily). So in short, anyone and everyone is welcome. . . just hop into the discord and contribute what/when you want or can, with no pressure or obligations.

"Portfolio": https://www.patreon.com/posts/113134314?collection=787282 note: While this isn't strictly a portfolio in the traditional sense, I have written about the long journey of attempting to develop this game over the many years with various teams of people. The other posts on my Patreon, as well as the many links below of the game progress will hopefully suffice to provide a decent amount of background in lieu of a traditional portfolio.

Links: Github Repository (GNU GPL Version 3): https://github.com/GreenAnts/Amalgam_Webgame

Playable Game, with rules integrated: https://greenants.github.io/Amalgam_Webgame/ note: This is the actual product we are working to develop - currently has a lot of placeholder text, but the gameplay is working against the (unskilled) player bot.

Other ways to play, no rules integration Screentop.gg - https://screentop.gg/@Anthony/Amalgam Tabletop Simulator - https://steamcommunity.com/sharedfiles/filedetails/?id=1402132394&searchtext=amalgam

Discord Server: https://discord.gg/gKHjJNBWAd

Video Tutorial: https://youtu.be/LZD5h4siXVM

Board Game Geek (BGG): https://boardgamegeek.com/boardgame/433428/amalgam

Main Website (old): https://www.amalgamboardgame.com/ note: this is mostly used to host the rules, but the playable game link above will likely be replacing this eventually.

Rule-book: Option 1: https://github.com/GreenAnts/Amalgam_Webgame/tree/main/assets/Rulebook Option 2: https://imgur.com/a/amalgam-board-game-rules-0lTmlgR Option 3: The "Main Website (old)" link above

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UnfinishedProjects

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