[-] Luella 1 points 1 year ago

Luella, I just started a couple days ago with a friend of mine :p

[-] Luella 1 points 1 year ago

I'm not all that far in the game, but it seems progression revolves around crafting. Killing enemies and mining for materials to make various armours and weapons to take of harder dungeons.

I don't believe there are quests or pvp yet unfortunately, but it still ends up being fun despite being a highly ambitious game truthfully barely scraped the surface of its ambitions yet.

[-] Luella 1 points 1 year ago

I think the issues lies with their mindset being too focused on money now instead of later. It's in open beta and they have shown so far that most of their development time since launch has been spent making paid outfits and pets instead of building the fundamental game into being great enough to warrant spending money in valid areas. Features like unlockable clothings should be added before they pump an open beta up with even more paid cosmetics.

It's terrifying because a bad monetization model WILL kill a game, that can't be understated. Many players actively want to support the game, both myself and the previous commenter want a reasonable option to spend $15~$20 a month with pleasure, but instead Palia devs want at minimum a lump sum of $20 for an outfit, the average one time payment for one of this games competitors like Stardew Valley, My Time At Sandrock, Dinkum, etc.

[-] Luella 1 points 1 year ago* (last edited 1 year ago)

Since nobody has posted, I'll share mine :3 I encourage you to seek another person's referral so they can get reward, either way you get a free fruit basket decor if you use a referral so if you can't find one you can still use mine.

5/5 rewards as of August 10

https://accounts.palia.com/sign-up?referral=9d298671-63b8-4166-8de6-97a738055258

Edit: Reworded to include mention I've gotten all my rewards

[-] Luella 1 points 1 year ago

Well I've spent most of my time playing Roblox with a friend. As far as I'm concerned it's a dress up game with limitless possibilities of games to play with that character and I've loved it since I was a kid.

Aside from that I'm playing Princess Farmer and it's incredible! Gay visual novel with cute bunny characters and puzzle gameplay to challenge yourself with. I really ought to play more blatantly queer games, I really eat them up.

[-] Luella 1 points 1 year ago

Nova Lands vouch, very good.

[-] Luella 1 points 1 year ago

My favourite for this concept is Luck be a Landlord. It takes 5 seconds to open, each action takes like 5 seconds, and can be dropped at any second completely save. It's a rogue-like deck builder in the interface of a slot machine.

It's not only fun, but is super non committal, I've had friends say "brb" and I open the game for 30 seconds to play and get off. With that said I've also been absorbed into the game and spent entire days glued, it's a great time.

[-] Luella 1 points 1 year ago

It's your preference, however in the event the Dualsense ages too old and needs replacement, assuming you have a PS5 you'll need to replace it to continue playing on PS5

My main platform is PC, I have various consoles and I keep a unique controller for each because on PC I play enough to burn through controllers, If I use my one Dualsense that would risk my ability to play on my PS5 until I replace it and limit my next controller option to just the Dualsense.

[-] Luella 1 points 1 year ago

I know, that's what I meant because it's tied to the demons you equip, I used them solely as stat boosts.

[-] Luella 1 points 1 year ago

What are your favourites? Because I don't know where to go after XII, and I'm really in a JRPG mood.

[-] Luella 1 points 1 year ago

I wanna 100% this game again just for the sake of playing it portably. Brilliant game.

[-] Luella 1 points 1 year ago

I think something to do with Bounty Hunting, like Cowboy Bebop. I'm playing FFXII and they have a sort of bounty system as side quests. I look at a bounty board, find who posted the bounty, pet more information and seek out the target, come back and get my reward to do it again. I love it! The issue is that's not the focus of the game, it still feels like a side quests. The game design doesn't start there, it's still fundamentally a jrpg.

I want to feel like I'm in Cowboy Bebop looking for a crazed drug dealer and it not just be an instant follow quest marker into shootout. I want to talk to locals, learn about the city and those inside it, world building around why a drug dealer would thrive here and how people are affected by the substance he deals. Eventually I find him, he has well defined character and the goal is to take him in alive with as little conflict as possible. There's game design that allows various strategic approaches I can take to that without it being one single answer. At least once a year I rewatch Cowboy Bebop and it's always alongside myself fantasising a quality game being made just like it.

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Luella

joined 1 year ago