420
top 50 comments
sorted by: hot top controversial new old
[-] raicon@lemmy.world 108 points 2 months ago

Finally, the slopware generation

[-] pennomi@lemmy.world 74 points 2 months ago

I don’t see how this will stay consistent enough for art directors to sign off on it. It’s effectively just a hallucination based on your current video game frame.

[-] Rhaedas@fedia.io 21 points 2 months ago

Unforunately the latest stuff I've seen is all about keeping character consistency, which is basically having a fixed frame of reference for every generation. What I don't get not knowing much about the details is how LLM generation is faster than actual 3D modeling with more details? Perhaps overall it is faster per frame to generate a 2D image vs. tracking all the polys.

Not saying which is right to do, there's lots of baggage with discussing AI stuff, just wondering about the actual tech itself.

[-] knightly@pawb.social 36 points 2 months ago* (last edited 2 months ago)

What I don't get not knowing much about the details is how LLM generation is faster than actual 3D modeling with more details?

It's not, DLSS5 takes a frame as rendered normally by your GPU and feeds it into a second $3k GPU to run the AI image transformer.

There is no performance benefit, in fact it adds a bit of latency to the process.

[-] paraphrand@lemmy.world 17 points 2 months ago

And Nvidia claims it will release without the need for a second 50 series card this year.

Lots of bullshit being laid out by Nvidia here.

[-] SaharaMaleikuhm@feddit.org 7 points 2 months ago

Even then it will be a performance loss either way. It's exactly the opposite of what DLSS used to be for.

[-] Eggymatrix@sh.itjust.works 7 points 2 months ago

Polys is not where expensive computation is. The bottleneck is raytracing and volumetric fog etc. All those things that make a game look more real and natural.

I think this dlss stuff could potentially substitute raytracing and other light/shadow/reflections/transparency things that are very expensive to both program correctly and calculate every frame.

My two cents

[-] phailhaus@piefed.social 10 points 2 months ago* (last edited 2 months ago)

Lighting is the space image gen struggles in most now. Individual areas will show convincing shadows, atmosphere, etc, but motivation and consistency is lacking. The shots from Hogwarts Legacy show that really clearly. Slice out a random 10%x10% chunk of the frame and the lighting looks more realistic, but the overall frame loses the directional lighting driven by real things in the scene.

[-] paraphrand@lemmy.world 5 points 2 months ago* (last edited 2 months ago)

I’m curious how well it handles lighting from unseen light sources that otherwise didn’t contribute as much to the scene as they should have. In other words, off screen lights that shine into the scene but are not fully rendered by traditional means. Same thing goes for reflections.

I expect a lot of nonsense being hallucinated in those areas.

[-] kromem@lemmy.world 4 points 2 months ago

It's not an 'LLM' (large language model). 🤦

[-] Rhaedas@fedia.io 5 points 2 months ago

I try to avoid the overhyped and wrongly used term AI, so what's the proper term? Related to diffusion models? Something different?

[-] kromem@lemmy.world 10 points 2 months ago

Neural network would be the most technically accurate given what they've announced so far.

There's no information on if it's a diffusion or transformer architecture. Though given DLSS 4.5 introduced a transformer for lighting, my guess would be that it's the same thing just being more widely applied. But the technical details haven't been released from anything I've seen, so for the time being it's being described as "neural rendering" using an unspecified neural network.

https://www.nvidia.com/en-us/geforce/news/dlss-4-5-dynamic-multi-frame-gen-6x-2nd-gen-transformer-super-res/

load more comments (1 replies)
[-] jj4211@lemmy.world 3 points 2 months ago

Suits can override their art directors, or replace them with someone willing to play ball.

Mostly hope rests with indie devs, but that's not too terribly new given the big business of micro transactions and forced online play only.

[-] NONE_dc@lemmy.world 37 points 2 months ago

Personally, I don't know much about this technology. That said, I've heard that the original purpose of DLSS was to improve gaming performance, give you more FPS, and so on.

In that sense, many—myself included—are wondering: How is this slop generator going to improve game performance? How is giving Grace from RE9 a totally different face with make up on going to improve my gaming experience?

[-] SalamenceFury@piefed.social 26 points 2 months ago

It makes "I fixed this ugly FEMALE character" chuds happy and that's what matters to them.

[-] inclementimmigrant@lemmy.world 17 points 2 months ago* (last edited 2 months ago)

All of this upscaling when it was presented over a decade ago was to give older cards a longer lease in life and now it's morphed into the mandatory way to get a stable framerate since developers can now just rely on DLSS and to a lesser extent FSR to get them to a acceptable framerate instead of optimization.

As for how will this improve the gaming experience? I honestly don't see it at this point. Back when it was the original goal, sure, now with this "Chat GPT moment for graphics", I see it only beneficial for corporate parasites and "shareholder value" as we wave good bye to artistic vision as everything goes to looking like AI only fans.

[-] zewm@lemmy.world 15 points 2 months ago

Saves payroll on artists which means more profits. #winning

[-] affenlehrer@feddit.org 6 points 2 months ago

I think the idea is that you could use low resolution / detail models that take up less RAM and are faster to process and DLSS hallucinates a high res image.

load more comments (2 replies)
[-] warmaster@lemmy.world 34 points 2 months ago

Nvidia DLSS (Deep Learning Super Sloppificator)

[-] knightly@pawb.social 15 points 2 months ago* (last edited 2 months ago)

Double Latency Slop Slinger

load more comments (2 replies)
[-] orlyowl@piefed.ca 25 points 2 months ago
[-] BillyClark@piefed.social 21 points 2 months ago

I find it interesting that the AI parts of the video have very little video in them. They have the original game moving along, and then they show the AI version and mostly keep it as a still. I suspect that they did this so that you can't do a side-by-side comparison and see that the AI version doesn't actually play as well as the original version.

Also, I've got to wonder about how it must feel to be an artist who worked on one of these games, and watch the thing you carefully hand-tuned to match the artistic vision of the game design be replaced by the mindless addition of wrinkles.

[-] wraithcoop@programming.dev 11 points 2 months ago* (last edited 2 months ago)

I think Jensen said during a presentation a long time ago that a long term goal was to have graphics being entirely generated. This seems like a big step towards that.

[-] yggstyle@lemmy.world 13 points 2 months ago

Nvidia realized they hit a wall on rendering... So they went full on into something that you can't properly benchmark - especially against competitors AND prior generations.

Nvidia went full snake oil... And really would like people not to notice.

[-] Sanguine@lemmy.dbzer0.com 10 points 2 months ago

Easy to avoid nvidia products these days anyway. Overpriced, marginal performance over AMD, and tied to AI slop globally. Never been so easy to vote with your wallet.

[-] Ephera@lemmy.ml 10 points 2 months ago

Never cared for realism in games to begin with, so don't particularly care to comment on how it looks, but I've been thinking that I genuinely find it creepy.

Not just Uncanny Valley material, but also having these faces stare at you, always fully lit, it just gives me the creeps, kind of like a panopticon situation.
I don't fucking know, if that's my own trauma playing into that, where for the longest time, people looking at me generally meant they're about to bully me.

But either way, I'm about to head to bed and genuinely feel like there's a 20% chance I'll have a mild nightmare from that shit.
This whole AI craze has been a wild ride of all kinds of nightmare fuel, from depictions with missing/additional limbs to the weirdest warping of objects+limbs in those fucking generated videos. And the worst part is that some folks seem to just not see it or not want to see it, so they keep using the nightmare generators.

[-] Imgonnatrythis@sh.itjust.works 2 points 2 months ago

I guess by this description that perhaps it would be good for something like resident evil that strives to give you that uncanny creepiness no?

[-] Ephera@lemmy.ml 2 points 2 months ago

Don't think the playable characters are supposed to be creepy, but yeah, a yassified zombie would probably fit right in. 😅

[-] KneeTitts@lemmy.world 9 points 2 months ago

Everything tech bros touch, dies

Aren’t video games Art? Why does nvidia think it knows better than the artists? . And maybe I am the only one, but DLSS has never made any of my games look better ever. It’s always looked worse, and I now permanently turn that shit off and regret spending a 20 percent higher price for something I don’t use. I don’t usually agree with IGN articles, but this one hits it on the head.

[-] Vespair@lemmy.zip 8 points 2 months ago

They don't care. Nobody thinks this is a meaningful announcement, it's just another pretense to justify AI as Nvidia and much of the entire US economy are so deeply sunken-cost invested in the "future AI ecosystem" that they just need any headlines to keep the machine churning. That's what this is. Doesn't mean it isn't real and gamers won't have to suffer with it, but no point of this is actually to make anyone's gaming experience better in any way.

[-] Dariusmiles2123@sh.itjust.works 7 points 2 months ago

To be honest it looks great and at first I thought about how impressive it is.

Then you think about how it modifies what was created and how it could lack consistency with a character looking a certain way in a part of the game and differently later.

I don’t know know what to think about these technologies like FSR and DLSS..

I don’t think I mind the fake frames as it could give you more performance on something like a Steam Deck, but the rest is tricky..

[-] foodandart@lemmy.zip 5 points 2 months ago

The magic here is you always have the option in most game settings, to turn it off.

[-] Player2@sopuli.xyz 2 points 2 months ago

The problem is that these 'features' give you the fake appearance of performance but at the cost of actual performance. And they aren't even good in the first place. Upscaling is like smearing vaseline all over your screen and saying "see how good it looks" when it's just a blurry mess, especially with temporal elements. Frame generation gives artificial smoothness but doesn't help input latency which is the part of frame rate that actually matters.

The kicker is that it costs real frames to generate fake ones. The game ends up looking and feeling worse.

[-] SalamenceFury@piefed.social 7 points 2 months ago

And there's still people who think this is a good thing and an evolution in graphics. You can guess what their political alignments are pretty quickly.

[-] ShadowRam@fedia.io 4 points 2 months ago

Weird... I like this and see this as a bonus to uplifting old games.

So what's my political alignment?

[-] SalamenceFury@piefed.social 10 points 2 months ago

No one cares about old games looking realistic and if you do you should probably look for modern games instead.

[-] knightly@pawb.social 9 points 2 months ago* (last edited 2 months ago)

How, precisely, would this "uplift old games"?

Are you suggesting that their rights holders should commission some game devs to update their old titles to add support for DLSS5? Where's the value proposition in that?

load more comments (1 replies)
load more comments (11 replies)
[-] webghost0101@sopuli.xyz 6 points 2 months ago

The upside of enshitification in newer games and crap like this is that i am less interested in playing the new stuff and the more so enjoy replaying older games.

Which also run at peak performance.

[-] tyrant@lemmy.world 6 points 2 months ago

It's crazy to watch these developers march everyone's jobs, including their own off a cliff.

[-] inclementimmigrant@lemmy.world 6 points 2 months ago

I don't think developers and artists have a choice when they're being told by the publishers to do it.

load more comments (1 replies)
[-] SaharaMaleikuhm@feddit.org 5 points 2 months ago

Personally, I only care that it looks like a deepfake. And that alone is giving me the ick. Like I would pay more to have it NOT look like this.

load more comments (2 replies)
[-] Reygle@lemmy.world 5 points 2 months ago

Nvidia is a Slap in the Face

Fixed

[-] floquant@lemmy.dbzer0.com 3 points 2 months ago

Nvidia is a Slop in the Ass

Fixed

load more comments (1 replies)
[-] leave_it_blank@lemmy.world 5 points 2 months ago

If this could be applied to games like Return to Castle Wolfenstein, System Shock 2, Soldier of Fortune, Medal of Honour, Tron 2.0, Call of Duty and all other titles from that era, I would not mind in the slightest.

A man can dream...

[-] inclementimmigrant@lemmy.world 12 points 2 months ago

Well the last time that was done we ended up with the GTA trilogy mess with AI upscaling/remastering.

load more comments (1 replies)
[-] JeeBaiChow@lemmy.world 3 points 2 months ago

Someone run it over jensens keynote. See how he likes it.

[-] krisevol@lemmus.org 2 points 2 months ago

Nvidia filters have been a thing for years. This isn't any different.

load more comments
view more: next ›
this post was submitted on 17 Mar 2026
420 points (100.0% liked)

Games

48813 readers
552 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you're submitting before posting to see if it's already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don't share it here, there are other places to find it. Discussion of piracy is fine.

We don't want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform

By type

By games

Language specific

founded 3 years ago
MODERATORS