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submitted 5 days ago* (last edited 5 days ago) by Agent_Karyo@piefed.world to c/games@lemmy.world
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[-] Lenna@piefed.ca 55 points 5 days ago* (last edited 5 days ago)

There's a video of Kowloon Walled City from a university student (Suenn Ho) if anyone wants to see how it looks like from the inside. It's incredible how people even managed to live there.

[-] TalkingFlower@lemmy.world 2 points 3 days ago* (last edited 3 days ago)

He cites a lot of Immersive Sim level design, Minecraft does not have that sort of detail; it merely provides a block-by-block construction system with some rudimentary decoration, it's not gonna achieve his design requirement.

[-] janonymous@lemmy.world 30 points 5 days ago

That was a good read, thanks!

[-] Fuzzypyro@lemmy.world 12 points 5 days ago
[-] SlartyBartFast@sh.itjust.works 5 points 4 days ago

Pretty cool! Wish I could have seen it when it still existed!

[-] SkunkWorkz@lemmy.world 2 points 4 days ago
[-] Lifter@discuss.tchncs.de 2 points 4 days ago

Stop with the clickbait please.

[-] crapwittyname@feddit.uk 21 points 4 days ago

That's a decent little article which makes a fair point well. Which criteria are you using to define it as clickbait?

[-] Lifter@discuss.tchncs.de 1 points 4 days ago

The headline is omitting a vital part of the article, namely the "one ingredient". You have to read the artivke to finish the title, which can be a definition of clickbait.

[-] crapwittyname@feddit.uk 5 points 4 days ago

For me, it didn't trigger my clickbait alarm. Yes there's a hook there but I'm already interested in Kowloon City, Minecraft and 3D design so I was happy to read it.
Maybe if the title had put ": people", at the end then it would have been completely above board, but it's still a far cry from something like "The New Minecraft Map That Recreates a A Demolished 90's Era Enclave Has One Super Important Thing Missing!", followed by pages of ads.

[-] baconsunday@lemmy.zip 8 points 4 days ago
[-] Lifter@discuss.tchncs.de 1 points 4 days ago

ExCepT for OnE InGreDiEnt!!

[-] froufox 7 points 4 days ago

It's not clickbait, you see this line only after you clicked at the link

[-] Cocodapuf@lemmy.world 2 points 3 days ago

You might be too easy to bait.

[-] Lifter@discuss.tchncs.de 1 points 3 days ago

I wasn't baited. Didn't read it.

[-] Cocodapuf@lemmy.world 1 points 3 days ago

Right, because you smelled bait... which wasn't actually there.

[-] ilinamorato@lemmy.world 5 points 4 days ago* (last edited 4 days ago)

I read the article. It appears to deliver on the promise of the headline pretty completely. What is promised is a little bit too nuanced and complex to be neatly encapsulated in the headline any other way. The headline also isn't sensationalized or misrepresentative of the content. And, honestly, the reason I think most people are clicking is for the Kowloon part, not the level design part. Are you just upset because it sounds a little bit like a LinkedIn status in its construction?

[-] TalkingFlower@lemmy.world 1 points 3 days ago* (last edited 3 days ago)

"This, it should be stated, was not the objective of Sluda's build. But it nonetheless made me think about what I deem important in virtual architecture and level design more broadly. My favourite games are always those that give me a complex, natty 3D space to unpick, like Dishonored 2's Stilton Manor, Hitman's Sapienza, and Thief: Deadly Shadows' Shalebridge Cradle. But playing Sluda's map made me realise these levels are more than just environmentally challenging sequences of rooms and corridors. They say something about the people who lived in those spaces, exuding their virtual history from their grimy walls, spooky attics, and beautifully recreated gelato shops."

Yeah, but...

Minecraft will never achieve the writer's design requirement; immersive sim level design philosophy is where he is aiming, where highly environmental detail for storytelling and possibly some competent AI, both hostile and friendly, to support the immersion.

MC is just a block-by-block construction, competent with building form, and it offers some simple decoration, and no more; I can't see how it is a fair comparison.

[-] ilinamorato@lemmy.world 1 points 2 days ago

I think part of what you're saying is why the Kowloon build can't deliver that, though.

[-] TalkingFlower@lemmy.world 1 points 1 day ago* (last edited 1 day ago)

No, Minecraft cannot deliver that kind of experience.

Go check out the video of The Golem city in Mankind Divided if you want to know what the writer is seeking, which is also inspired by Kowloon Walled City.

Secondly, the interior details of Kowloon Walled City have always been pretty sparse on the internet, Sluda has to imagine all of them, that is not the objective of the build.

[-] Lifter@discuss.tchncs.de 1 points 4 days ago

I'd orefer a title to summarize the article so that I know whether it's worth my time investment to actually read it at all. Now, I'm put if by the blayant cliff hanger at the end of the title.

[-] ilinamorato@lemmy.world 2 points 4 days ago

It's a very good summary of the article. The things the author reconsidered were pretty nuanced, and trying to describe them in a headline without making the headline even longer than it is.

Would you have liked this better?

"This Minecraft map that recreates Kowloon Walled City, one of history's most notorious slums, made me realize that 3D level design isn't just about the complexity or the environmental challenge, but about the internal lives of the people who live there and the way that the game implies a greater reality that exists beyond the confines of the camera's field of view"

Because that's too long to fit in a tweet.

this post was submitted on 01 Dec 2025
353 points (100.0% liked)

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