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I was recently discussing Farcry 2 with some friends and how cool the fire spread system was - And how it essentially was never used again after that title.

Is there a cool feature or mechanic you've seen in a game and hope to see more of?

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[-] tatann@lemmy.world 15 points 2 days ago* (last edited 2 days ago)

Tanking with shields (force/kinetic shields in sci-fi games, not physical shields)

I liked when games let you face-tank damage with your shield (like in Mass Effect, before Andromeda where they made shields weak af and even removed shield gating) and not having to care for healing (unless you lose all your shields)

I don't know if it's due to the souls-like trend, but it feels like game developers need to make punitive games nowadays

[-] BoxOfFeet@lemmy.world 4 points 2 days ago

Battlezone II had force shields. They used your vehicle's weapon energy. The shields used energy, and also taking hits would drain your energy. You needed a ship with fast energy regen to make the most use out of them. One ship from the X-Mod mod, the Jade Falcon, could actually regenerate faster than the shields drained. So you could keep them on all the time, and still shoot some. It wasn't invincible by any means, but that regen speed plus the fact that the radar ping twice as frequently made it my absolute favorite ship.

[-] rtxn@lemmy.world 40 points 3 days ago

I want to see puzzles that are implemented using the physics engine. And I don't mean "toss the axe in the proper arc to trigger the gate" physics. I mean "stack the bricks on one end of the seesaw to balance it long enough to make the jump to the next platform". Or "use the blue barrels' buoyancy to raise the platform out of the water".

[-] RollingZeppelin@piefed.ca 23 points 3 days ago

Yesss and more destruction physics. I miss watching cars crumple and get torn apart like in the burnout games. There was a really old ww2 dogfighting game where the plane wings could get sawn off and you'd see this smoking plane spiralling into the ground while the wing flew off in the opposite direction before the plane exploded on the ground.

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[-] CaptainBasculin@lemmy.bascul.in 4 points 2 days ago

Cross game integration. I was recently playing Last Command B-Side, and in a certain part, the game picked stages themed around the games I have installed and it blew me away.

[-] ivanafterall@lemmy.world 1 points 1 day ago

Whoa, that does sound cool. Psycho Mantis-y.

[-] BigBrownBeaver@lemmy.world 33 points 3 days ago
[-] bridgeenjoyer@sh.itjust.works 15 points 3 days ago

Just cause 2 with infinite distance grapple hook and chuck Norris character model. Too fun

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[-] Suck_on_my_Presence@lemmy.world 26 points 3 days ago

Arcade racers that aren't just... Bad.

Burnout Revenge was a beloved game of my childhood. You had bonuses from wrecking your foes, got bonuses for creating wrecks, and for near death experiences. And there was an awesome mode where you would launch your car into a scene to cause as much damage as possible.

Midnight Club 2 where you could customize your cars and race them on fun tracks, but could also just beep around the open world.

Maybe it's nostalgia, but I would love a fun racing game that doesn't have a GTA attached to it.

[-] SlurpingPus@lemmy.world 2 points 1 day ago

Try ‘Wreckfest’: it's similar to ‘Burnout’, but with better physics. Also ‘Circuit Superstars’ for a top-down racer with decent physics, pit stops, and multiplayer.

There are also ‘The Crew 2’ and ‘The Crew Motorfest’, ‘Tokyo Xtreme Racer’, ‘Asphalt Legends’, ‘Formula Legends’, ‘iRacing Arcade’, and of course ‘Forza Horizon’ 4/5 — but I haven't played any of these, so ymmv.

[-] ZoteTheMighty@lemmy.zip 4 points 2 days ago

This is literally why people spend $500 on a switch 2; it has the only arcade racer on the market worth playing. If you don't want a single-game console or Mark Kart isn't whst you're looking for, tough luck.

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[-] Flamekebab@piefed.social 6 points 2 days ago

The vehicle damage modelling from GTA 4. The fact that it hasn't been surpassed is tremendously disappointing to me.

[-] PeriodicallyPedantic@lemmy.ca 2 points 2 days ago

In an open world game that isn't about racing*

Games like wreckfest have pretty great damage modeling. BeamNG too.

[-] Flamekebab@piefed.social 1 points 1 day ago

I couldn't be bothered to come up with a neat way to say "GTA-like games" and decided to hope that the reader could intuit that context.

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[-] Banthex@feddit.org 1 points 1 day ago

Trade Runs from silkroad online.

[-] Almacca@aussie.zone 24 points 3 days ago

Destructible buildings like in Red Faction: Guerilla.

[-] domi@lemmy.secnd.me 9 points 2 days ago

That's the thing I miss the most. We have such insanely powerful hardware now and yet we never exceeded 2009 in destruction tech.

Teardown scratched that itch a little bit but it lacks proper building physics.

[-] TevTra@lemmy.tevtra.com 10 points 2 days ago

I really wished there are more games that implement something like the gambit system from FF12. My dream game is some monster / pet collecting and battling game plus the gambit system from FF12. now if only n*ntendo wouldn’t be such an @ss…

[-] prole 6 points 2 days ago

Check out Unicorn Overlord (I know, awful name).

Definitely a different kind of game than FF12, but the way the combat works reminds me quite a bit of gambits. Really fun game too, with beautiful art style.

[-] TevTra@lemmy.tevtra.com 4 points 2 days ago

Oh, it's one of Vanillaware games with their distinct art style! Doesn't seems to be released on steam though. Too bad because it seems like a perfect game to play on the steam deck.

[-] prole 1 points 1 day ago

Bummer... And yeah, it is, I put a ton of hours into it in PS4 remote streaming to my Deck

[-] ordnance_qf_17_pounder@reddthat.com 18 points 3 days ago* (last edited 2 days ago)

Mechanics from the Mercenaries series. Destructible buildings, getting weapons and vehicles dropped to you anywhere at any time. Being able to ally with different factions. Oh, and the ability to call in airstrikes. Bunker busters, cluster bombs, artillery barrages, etc. Just Cause and Metal Gear Solid V are the closest things to that. But they just aren't the same.

And the ability to just fly like Superman. I'd like that in more games.

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[-] PonyOfWar@pawb.social 23 points 3 days ago

I was recently discussing Farcry 2 with some friends and how cool the fire spread system was - And how it essentially was never used again after that title.

In case you didn't know, Zelda Breath of the Wild and Tears of the Kingdom have a very similar fire spread system.

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[-] Sanctus@anarchist.nexus 16 points 3 days ago

I wanna see games going wide again. Get me something like Sonic Adventure 2 Battle again where we got racing, going fast, a creature battler/care system, multiplayer. I miss when games were full of a wide variety of shit.

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[-] vortexal@sopuli.xyz 11 points 3 days ago* (last edited 3 days ago)

A mechanic to permanently gain new attacks and/or abilities by mastering equipment. I haven't seen that many games have this mechanic and it's mostly been adult games for some reason. I think Kingdom Hearts: Birth By Sleep is the only non-adult game I've seen to have this mechanic.

I just remembered another one. The Gambits system from Final Fantasy 12. I've always liked this mechanic because it almost completely automates battles, allowing you to focus more on exploration and treasure hunting. I have only seen two games do this and, once again, FF12 is the only non-adult game I've seen with this type of mechanic.

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[-] supersquirrel@sopuli.xyz 12 points 3 days ago* (last edited 3 days ago)

The control scheme in Total Annihilation where you can que up lots of commands for units has largely been ignored by RTS game makers except in Supreme Commander and Spring/Recoil engine games such as Beyond All Reason and Zero-K. I think it is a perfect example of why the RTS genre in many respects died after hyperfocusing on making Starcraft-likes resulting in the stagnation of innovation in a genre that progressively catered more and more only to a very narrow range of brains/players who enjoyed simplistic explicit rock-paper-scissors unit relationships and endless fiddly micro.

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this post was submitted on 28 Nov 2025
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