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this post was submitted on 04 Dec 2025
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Television
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You can have both fun gameplay and consistency. In terms of gameplay, Super Mutants are just big, tough humanoids, nothing unique. I do like what the addition of the suicider in 4 does for gameplay, but they're bullet sponges in most of the games. Bethesda proved they can come up with a regional variant on that enemy type in Point Lookout with the Swampfolk.
As for the Super Mutants themselves, they have at least half-assed an excuse every time they appear in the games, with 76's Super Mutants kinda fitting pretty well. The more they do it, the less valuable FEV is, but the Super Mutants are really the least of my problems with the lore. However, their constant reuse indicates a desire to establish series icons that they can use to market the game instead of good mechanics (look guys BoS again!). Above all, it really indicates a lack of creativity to me. They absolutely did not have to make a choice between their game being fun and their game having well-thought-out lore.
Super mutabts were literally made. They shouldn't be in most games because of this and they absolutely should not be in 76.
Yeah, that's why they fit more in 76. They were created by pre-War experimentation inspired by real life government experiments and are localized to one area.
It's not watertight but again, it is probably their best excuse of the 3 they've given.
While I largely agree with you, I thought you said the lore is inconsistent so it doesn't matter?
EDIT: Oh, wait. I kinda see what you're saying now. My point is that the all the Super Mutants are, gameplay-wise, are big, tough guys. You can write a big, tough enemy class into your game a million different ways, which they did more creatively in Point Lookout. It wasn't a choice between inconsistent lore and fun, they're just lazy.