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this post was submitted on 04 Dec 2025
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Television
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Pointercount, the lore in Fallout is grossly inconsistent which is not the case for The Witcher.
The lore in Fallout is grossly inconsistent because of a lack of Henry Cavills working at Bethesda.
There's still a chance to retcon stupid shit. I really, really would prefer that outcome to "eh the lore in this RPG series doesn't matter that much.
Yeah, people shouldn't be allowed to be involved with things that they don't care about enough to know all that came before. Whether it's a movie, a book, a game, a tv series, it should always be done by people who genuinely care and are fans of it.
The difference is like night and day when everyone cares. The Lord of the Rings is probably one of the best examples. The vast majority of people on that knew the source material well, and that let them work towards the same vision, each contributing in their own way. The things that were changed were never because nobody gave a shit. I don't agree with all of them, but I can't say they did them without consideration.
When everyone cares, that's when something amazing is made.
They have had staff that knew the lore the fact is they decided to change things because it made the game more fun. For example mutants and supermutants should not be in almost any part of the wasteland as the means to create them is not universally available according to lore, yet they are in every single game because they are fun enemies to fight.
Fallout chose fun gameplay over consistency.
You can have both fun gameplay and consistency. In terms of gameplay, Super Mutants are just big, tough humanoids, nothing unique. I do like what the addition of the suicider in 4 does for gameplay, but they're bullet sponges in most of the games. Bethesda proved they can come up with a regional variant on that enemy type in Point Lookout with the Swampfolk.
As for the Super Mutants themselves, they have at least half-assed an excuse every time they appear in the games, with 76's Super Mutants kinda fitting pretty well. The more they do it, the less valuable FEV is, but the Super Mutants are really the least of my problems with the lore. However, their constant reuse indicates a desire to establish series icons that they can use to market the game instead of good mechanics (look guys BoS again!). Above all, it really indicates a lack of creativity to me. They absolutely did not have to make a choice between their game being fun and their game having well-thought-out lore.
Super mutabts were literally made. They shouldn't be in most games because of this and they absolutely should not be in 76.
Yeah, that's why they fit more in 76. They were created by pre-War experimentation inspired by real life government experiments and are localized to one area.
It's not watertight but again, it is probably their best excuse of the 3 they've given.
While I largely agree with you, I thought you said the lore is inconsistent so it doesn't matter?
EDIT: Oh, wait. I kinda see what you're saying now. My point is that the all the Super Mutants are, gameplay-wise, are big, tough guys. You can write a big, tough enemy class into your game a million different ways, which they did more creatively in Point Lookout. It wasn't a choice between inconsistent lore and fun, they're just lazy.
You generally need a single person with the vision to maintain consistency throughout the whole series, and as far as I know that was not the case with Falout the games.
Absolutely. They switched out creators almost every game. But I would still say that even with the differences between 1, 2, and NV the series still splits pretty cohesively into the West Coast series that tries to build upon the history of its world and the East Coast series that tries to create a freshly-fucked apocalypse with every outing.