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this post was submitted on 01 Dec 2025
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Right, it's okay if you're saving a lot of money in the process.
Sorry, you think that they're suddenly going to be paying artists 50 times more as well? No, their pay is probably going to stay right where it is. Monotype executives however, are probably going to be expecting some nice bonuses. This is all assuming that Monotype pays the font artists based on how much their font sells, and not a flat rate to simply create one as a contractor of some kind. I wouldn't know, I know very little about fonts and Monotype. Best thing that studios could do is probably commission their own font artists for a more reasonable amount to create a font for them. I guess that also depends on how much time and effort it takes artists to create a font, and how much they charge. Depending on the price, that may also be difficult to do for a smaller studio. This could all have been prevented if writing kanji in slightly different ways wasn't something that could be copyrighted, or if Monotype hadn't raised prices so much.
You've already established that it's okay to switch to AI to save money, we're now just dickering about the specific price. You were the one who introduced the 50-times threshold, I'm not concerned about being so specific.
Indeed, AI tends to be more economically beneficial for smaller studios. It's one of the things I like about it.
I don't think it's okay, but I also won't judge people with limited resources for using it for things that they realistically can't afford. I believe that humans should design every single aspect of any video game. Monotype has made that substantially more difficult. So, I won't judge a studio with limited resources if they use ai for this singular aspect of their otherwise completely human creation nearly as much as I would, say, Rockstar or EA or Activision. But there's also plenty of other ways to get a font, several people here have linked free options.